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BeggarsBeDamned

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Everything posted by BeggarsBeDamned

  1. Can anyone tell me how to evaluate the payout result for crash? ie, how the previous round ended at? I'd like to utilize that into some logic, but haven't seen it before. Thanks
  2. "understand how the page life cycle works, threading and async calls, a conceptual understanding of client vs server code" Yeah, programming I got... what you list above is where I'm lacking.. that, and time, sadly
  3. I think I'm already pushing the limits of my self-teaching ability, but how in the world does one write their own browser plugin?? In regards to what I tried, I opened the extension and added one of the scripts on another thread, saved and named it. I went to that game, refreshed the page, and went to the extension to find some way to run it, and..... nothing
  4. Okay, so I'm missing some essential step. I obtained code injector, actually a couple different versions. I loaded up the cave script, just because it was close to find, and made no edits and saved it, and got good results. But then.... I don't see how to implement the code. I refresh the site, and nothing happens. There is no added menu or anything like that. What am I doing wrong ?
  5. Thanks for replying! First, lots of things to reply to but start with this one really quickly. I was indeed using N++ to go through one of the codes on another thread and to try to tweak it. Nothing major, but success so far. I do have VS but wanting to work with simplistic for right now, just to get my feet wet
  6. So, I've dabbled with java on some other sites, and always ran into a wall and got frustrated and stopped. I was pleased to see the editable scrips on the Crash game, and dabbled with that a bit, but have a couple of questions I hope an experienced person wouldn't mind sharing. 1. How do you run scripts on the other games other than Crash? Crash has the up-front testing method, but not sure how it is being done on the other games. Is it simply through the console, or some other method 2. One thing I have been very poor about doing in reading the scripts is identifying how to read the event result. ie, win/loss/push and also placing this into a variable. 2a. An alternate idea I've had to the above is to read the balance before/after and determine what happened that way. I also have several ideas which use the balance, ie, start the bet at a certain amount, and as the balance begins to increase, the bet amount goes down to reduce risk. But, I haven't found out how to do this either, so wondering if someone can identify the best way to read in the current balance amount. 3. I have found Limbo exceptionally unreliable and not following true odds. I haven't tracked large enough pieces of data, but I almost NEVER find any pieces of data outside the norm to the bettor's benefit. Example of what I'm talking about: I put the payout as 1.1, which is a 90% win. I should expect 1 out of 10 to be losses, and of course in any small data batch this can be not right. But, here's some examples of one of my more recent comparisons: Fails = 8 out of 50. 14 out of 100, 22 out of 200, 67 out of 500, 114 out of 1,000. Every single group, higher than the expected 10% norm. And this is true whenever I test. Because of this, Limbo makes me hesitant to trust it for any lengthy or large multiplication string. 4. I assume array types can be used, but what is the syntax ? Is it like this: RollResult[1[, or RollResult[LastGame]. Will these work, or if not what is the right syntax ? 5. What environment do you like to develop your scripts in ? Thanks in advance for anyone who helps me
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