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NEW Crash Script - with a shit load of options


Dinscore
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// The Cookie Monster script.
// created by Cookie High <-- Loves tips
// This script gives you multiple options for both your bets and your payouts on both wins and losses.
// Play around with the settings and find what works for you best.
//
// The defaults settings are the ones I am useing. I have ran it for 5 days.
// I have an average daily return of 3.96%. I notice the days where my win percentage is lower I have retuns
// closer to 5%.
//
// Don't bet more than you can lose. With a 2.1% payout my minimum bet can be doubled 20 times before I go
// broke. The longes losing streak I have seen is 13. Give your self plenty of room and you are less likely
// to loss it all.
//
// Bot safely and go make some money!!!
// Dont forget to friend and tip me. 🙂
 
var config = {
  scriptTitle: {label: 'This script was compiled by Cookie High. Tips are greatly apprciated! Now go make it rain!', type: 'title'},
  baseBet: {label: 'Starting Bet:', value: currency.minAmount, type: 'number'},
  maxBet: {label: 'Maximum Bet:', value: 10000, type: 'number'},
  minBet: {label: 'Minimum Bet:', value: 0, type: 'number'},
  stopBet: {label: 'Stop if Bet is Greater Than:', value: 1e8, type: 'number'},
  basePayout: {label: 'Starting Payout:', value: 2.1, type: 'number'},
  maxPayout: {label: 'Maximum Payout:', value: 10, type: 'number'},
  minPayout: {label: 'Minimum Payout:', value: 2, type: 'number'},
  stopPayout: {label: 'Stop if Payout is Greater Than:', value: 1e8, type: 'number'},
  winRepeat: {label: 'Reset After Win Streak of:', value: 2, type: 'number'},
 
  onBetLossTitle: {label: 'Loss Bet Settings', type: 'title'},
    onBetLoss: {label: '', value: '3', type: 'radio',
      options: [
        {value: '0', label: 'Return to Starting Bet'},
        {value: '1', label: 'Add to Bet'},
        {value: '2', label: 'Subtract From Bet'},
        {value: '3', label: 'Multiply Bet By'},
        {value: '4', label: 'Divide Bet By'}
      ]
    },
  addBetLoss: { label: 'Increase Bet By:', value: 0, type: 'number' },
  subBetLoss: { label: 'Decrease Bet By:', value: 0, type: 'number' },
  mulBetLoss: { label: 'Multiply Bet By:', value: 2, type: 'number' },
  divBetLoss: { label: 'Divide Bet By:', value: 1, type: 'number' },
 
  onPayoutLossTitle :{label: 'Loss Payout Settings', type: 'title'},
    onPayoutLoss: {label: '', value: '0', type: 'radio',
      options: [
        {value: '0', label: 'Return to Starting Payout'},
        {value: '1', label: 'Add to Payout'},
        {value: '2', label: 'Subtract From Payout'},
        {value: '3', label: 'Multiply Payout By'},
        {value: '4', label: 'Divide Payout By'}
      ]
    },
  addPayoutLoss: { label: 'Increase Payout By:', value: 0, type: 'number' },
  subPayoutLoss: { label: 'Decrease Payout By:', value: 0, type: 'number' },
  mulPayoutLoss: { label: 'Multiply Payout By:', value: 1, type: 'number' },
  divPayoutLoss: { label: 'Divide Payout By:', value: 1, type: 'number' },
 
  onBetWinTitle: {label: 'Win Bet Settings', type: 'title'},
    onBetWin: {label: '', value: '0', type: 'radio',
      options: [
        {value: '0', label: 'Return to Starting Bet'},
        {value: '1', label: 'Add to Bet'},
        {value: '2', label: 'Subtract From Bet'},
        {value: '3', label: 'Multiply Bet By'},
        {value: '4', label: 'Divide Bet By'}
      ]
    },
  addBetWin: { label: 'Increase Bet By:', value: 0, type: 'number' },
  subBetWin: { label: 'Decrease Bet By:', value: 0, type: 'number' },
  mulBetWin: { label: 'Multiply Bet By:', value: 1, type: 'number' },
  divBetWin: { label: 'Divide Bet By:', value: 1, type: 'number' },
 
  onPayoutWinTitle :{label: 'Win Payout Settings', type: 'title'},
    onPayoutWin: {label: '', value: '3', type: 'radio',
      options: [
        {value: '0', label: 'Return to Starting Payout'},
        {value: '1', label: 'Add to Payout'},
        {value: '2', label: 'Subtract From Payout'},
        {value: '3', label: 'Multiply Payout By'},
        {value: '4', label: 'Divide Payout By'}
      ]
    },
  addPayoutWin: { label: 'Increase Payout By:', value: 0, type: 'number' },
  subPayoutWin: { label: 'Decrease Payout By:', value: 0, type: 'number' },
  mulPayoutWin: { label: 'Multiply Payout By:', value: 2, type: 'number' },
  divPayoutWin: { label: 'Divide Payout By:', value: 1, type: 'number' },
 
}
 
function main (){
  var baseBet = config.baseBet.value;
  var maxBet = config.maxBet.value;
  var minBet = config.maxBet.value;
  var basePayout = config.minPayout.value;
  var maxPayout = config.maxPayout.value;
  var minPayout = config.minPayout.value;
  var currentBet = config.baseBet.value;
  var currentPayout = config.basePayout.value;
  var onBetWin = config.onBetWin.value;
  var addBetWin = config.addBetWin.value;
  var subBetWin = config.subBetWin.value;
  var mulBetWin = config.mulBetWin.value;
  var divBetWin = config.divBetWin.value;
  var onPayoutWin = config.onPayoutWin.value;
  var addPayoutWin = config.addPayoutWin.value;
  var subPayoutWin = config.subPayoutWin.value;
  var mulPayoutWin = config.mulPayoutWin.value;
  var divPayoutWin = config.divPayoutWin.value;
  var onBetLoss = config.onBetLoss.value;
  var addBetLoss = config.addBetLoss.value;
  var subBetLoss = config.subBetLoss.value;
  var mulBetLoss = config.mulBetLoss.value;
  var divBetLoss = config.divBetLoss.value;
  var onPayoutLoss = config.onPayoutLoss.value;
  var addPayoutLoss = config.addPayoutLoss.value;
  var subPayoutLoss = config.subPayoutLoss.value;
  var mulPayoutLoss = config.mulPayoutLoss.value;
  var divPayoutLoss = config.divPayoutLoss.value;
  var stopPayout = config.stopPayout.value;
  var stopBet = config.stopBet.value;
  var winRepeatCount = config.winRepeat.value
  var winRepeatSet = 1
  var winRepProvision = 0
  var gameStatus = 1
  var gameCounter = 1
 
  game.onBet = function () {
    log.success('Placing Bet For: ' + currentBet + ', At Payout: '+ currentPayout)
   
    game.bet(currentBet, currentPayout).then(function (payout)
        {if (payout > 1)
            {if(!gameStatus)
                {counterReset(true)}
                    log.success('Winner, Winner, Chicken Dinner!')
                        gameStarter(onBetWinSwitch(onBetWin),onPayoutWinSwitch(onPayoutWin))
            }
        else
            {if(gameStatus)
                {gameStatus--}
                    winRepCountReset(true)
                        log.error('We lost that one.')
                            gameStarter(onBetLossSwitch(onBetLoss),onPayoutLossSwitch(onPayoutLoss))
                                gameCounter++
            }
        })
 
function gameStarter(calculatedBet, calculatedPayout)
    {if (currentBet > stopBet)
        {log.error('The bot was stopped because the max bet was reached!');
            game.stop();}
    else
    if (currentPayout > stopPayout)
        {log.error('The bot was stopped because the max payout was reached!');
            game.stop();}
                currentBet = calculatedBet
                currentPayout = calculatedPayout
    }
 
function onBetWinSwitch (switchValue)
{switch(switchValue)
    {case '0':
        return baseBet
      break;
    case '1':
        if(!gameStatus)
            {if(!winRepeatCount)
                {gameStatus++
                    winRepCountReset(true)  
                        return baseBet
                }
            else
                {winRepeatCount--
                    winRepProvision++
                        winRepeatSet--
                        {if (currentBet + (addBetWin) > maxBet)
                            {return maxBet,
                            log.error('Maximum bet reached!')}
                        else
                            return currentBet + (addBetWin)
                        }
                }
            }
        else
            {return baseBet}
                break;
    case '2':
        if(!gameStatus)
            {if(!winRepeatCount)
                {gameStatus++
                    winRepCountReset(true)  
                        return baseBet}
            else
                {winRepeatCount--
                    winRepProvision++
                        winRepeatSet--
                            {if (currentBet - (subBetWin) < minBet)
                                {return minBet,
                                log.error('Minimum bet reached!')}
                            else                        
                                return currentBet - (subBetWin)
                            }
                }
            }
        else
            {return baseBet}
                break;
    case '3':
        if(!gameStatus)
            {if(!winRepeatCount)
                {gameStatus++
                    winRepCountReset(true)  
                        return baseBet}
            else
                {winRepeatCount--
                    winRepProvision++
                        winRepeatSet--
                            {if (currentBet * (mulBetWin) > maxBet)
                                {return maxBet,
                                log.error('Maximum bet reached!')}
                            else                        
                                return currentBet * (mulBetWin)
                            }
                }
            }
    else
    {return baseBet}
        break;
 
        case '4':
        if(!gameStatus)
            {if(!winRepeatCount)
                {gameStatus++
                winRepCountReset(true)  
                    return baseBet}
            else
                {winRepeatCount--
                winRepProvision++
                winRepeatSet--
                    {if (currentBet / (divBetWin) < minBet)
                        {return minBet,
                        log.error('Minimum bet reached!')}
                    else
                        return currentBet / (divBetWin)
                    }
                }
            }
    else
        {return baseBet}
            break;
                           
                   
                   
    }
}
               
function onPayoutWinSwitch (switchValue)
    {switch(switchValue)
        {case '0':
            return basePayout
                break;
        case '1':
            if(!gameStatus)
                {if(!winRepeatCount)
                    {gameStatus++
                        winRepCountReset(true)  
                            return basePayout
                    }
                else
                    {winRepeatCount--
                    winRepProvision++
                    winRepeatSet--
                        {if (currentPayout + (addPayoutWin) > maxPayout)
                            {return maxPayout,
                            log.error('Maximum payout reached!')}
                        else
                            return currentPayout + (addPayoutWin)
                        }
                    }
                }
        else
            {return basePayout}
                break;
        case '2':
            if(!gameStatus)
                {if(!winRepeatCount)
                    {gameStatus++
                    winRepCountReset(true)  
                        return basePayout}
                else
                    {winRepeatCount--
                    winRepProvision++
                    winRepeatSet--
                        {if (currentPayout - (subPayoutWin) < minPayout)
                            {return minPayout,
                            log.error('Minimum payout reached!')}
                        else
                            return currentPayout - (subPayoutWin)
                        }
                    }
                }
            else
                {return basePayout}
                    break;
        case '3':
            if(!gameStatus)
                {if(!winRepeatCount)
                    {gameStatus++
                    winRepCountReset(true)  
                        return basePayout}
                else
                    {winRepeatCount--
                    winRepProvision++
                    winRepeatSet--
                        {if (currentPayout * (mulPayoutWin) > maxPayout)
                            {return maxPayout,
                            log.error('Maximum payout reached!')}
                        else    
                            return currentPayout * (mulPayoutWin)
                        }
                    }
                }
        case '4':
            if(!gameStatus)
                {if(!winRepeatCount)
                    {gameStatus++
                    winRepCountReset(true)  
                        return basePayout}
                else
                    {winRepeatCount--
                    winRepProvision++
                    winRepeatSet--
                        {if (currentPayout / (divPayoutWin) < minPayout)
                            {return minPayout,
                            log.error('Minimum payout reached!')}
                        else  
                            return currentPayout / (divPayoutWin)
                        }
                    }
                }
        else
            {return basePayout}
                break;
    }
}}
function onBetLossSwitch (switchValue)
    {switch(switchValue)
        {case '0':
            return baseBet
                break;
        case '1':
            {if (currentBet + (addBetLoss) > maxBet)
                {return maxBet,
                log.error('Maximum bet reached!')}
            else
                return currentBet + (addBetLoss)}
                break;
        case '2':
            {if (currentBet - (subBetLoss) < minBet)
                {return minBet,
                log.error('Minimum bet reached!')}
            else
                return currentBet - (subBetLoss)}
                break;
        case '3':
            {if (currentBet * (mulBetLoss) > maxBet)
                {return maxBet,
                log.error('Maximum bet reached!')}
            else
                return currentBet * (mulBetLoss)}
                break;
        case '4':
            {if (currentBet / (divBetLoss) < minBet)
                {return minBet,
                log.error('Minimum bet reached!')}
            else
                return currentBet / (divBetLoss)}
                break;
        }  
    }
function onPayoutLossSwitch (switchValue)
    {switch(switchValue)
        {case '0':
            return basePayout
                break;
        case '1':
            {if (currentPayout + (addPayoutLoss) > maxPayout)
                {return maxPayout,
                log.error('Maximum payout reached!')}
            else
                return currentPayout + (addPayoutLoss)}
                break;
        case '2':
            {if (currentPayout - (subPayoutLoss) < minPayout)
                {return minPayout,
                log.error('Minimum payout reached!')}
            else
                return currentPayout - (subPayoutLoss)}
                break;
        case '3':
            {if (currentPayout * (mulPayoutLoss) > maxPayout)
                {return maxPayout,
                log.error('Maximum payout reached!')}
            else
            return currentPayout * (mulPayoutLoss)}
                break;
        case '4':
            {if (currentPayout / (divPayoutLoss) < minPayout)
                {return minPayout ,
                log.error('Minimum payout reached!')}
            else
            return currentPayout / (divPayoutLoss)}
                break;
        }
    }
function counterReset(itsZero)
    {if(itsZero)
        {gameCounter--
        if(!gameCounter)
            {gameCounter++
            return}
                counterReset(true)
        }
    }
function winRepCountReset(itsZero)
    {if(!winRepProvision)
        {return}
            if(itsZero)
            {winRepeatCount++
                winRepProvision--
                    if(!winRepProvision)
                        {return}
                            winRepCountReset(true)
            }
    }
}
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Thanks man, I have been trying for months to do something like this and the fact you did it, and I can imagine the effort you put in, thank you for posting it and allowing g me and others to use and maybe tweek, I'll let ya know how I do with it, thanks again!!!

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kind of lack luster.  I have several scripts but one of main things i did was add better logging image.png.f86dda1f2d8720599e6fee5c49f4b07a.png

I also added a feature that after two losses in a row, it will pause until it sees at least 1 win.  You sometimes miss a win on the 3rd game true.  But i no longer have to deal with 13 game losing streaks.  It will take two and then just wait it out for green pastures.  I need to change my script back to straight amounts for better, currently i use a percentage of my bank roll for the bet and then this one is the typical double it on loss. I will post it in its own message

var config = {
    betPercentage: {
        label: 'percentage of total coins to bet',
        value: 0.25,
        type: 'number'
    },
    payout: {
        label: 'payout',
        value: 2,
        type: 'number'
    },
    onLoseTitle: {
        label: 'On Lose',
        type: 'title'
    },
    onLoss: {
        label: '',
        value: 'increase',
        type: 'radio',
        options: [{
                value: 'reset',
                label: 'Return to base bet'
            }, {
                value: 'increase',
                label: 'Increase bet by (loss multiplier)'
            }
        ]
    },
    lossMultiplier: {
        label: 'loss multiplier',
        value: 2,
        type: 'number'
    },
    onWinTitle: {
        label: 'On Win',
        type: 'title'
    },
    onWin: {
        label: '',
        value: 'reset',
        type: 'radio',
        options: [{
                value: 'reset',
                label: 'Return to base bet'
            }, {
                value: 'increase',
                label: 'Increase bet by (win multiplier)'
            }
        ]
    },
    winMultiplier: {
        label: 'win multiplier',
        value: 1,
        type: 'number'
    },
    otherConditionsTitle: {
        label: 'Other Stopping Conditions',
        type: 'title'
    },    
    winGoalAmount: {
        label: 'Stop once you have made this much',
        value: currency.amount * 2,
        type: 'number'
    },
    lossStopAmount: {
        label: 'Stop betting after losing this much without a win.',
        value: 0,
        type: 'number'
    },    
    otherConditionsTitle: {
        label: 'Experimentle Please Ignore',
        type: 'title'
    },
    loggingLevel: {
        label: 'logging level',
        value: 'compact',
        type: 'radio',
        options: [{
                value: 'info',
                label: 'info'
            }, {
                value: 'compact',
                label: 'compact'
            }, {
                value: 'verbose',
                label: 'verbose'
            }
        ]
    }
};
// deleted input parameters
var stop = 0;
var lossesForBreak = 0;
var roundsToBreakFor = 0;

// end deleted parameters
var totalWagers = 0;
var netProfit = 0;
var totalWins = 0;
var totalLoses = 0;
var longestWinStreak = 0;
var longestLoseStreak = 0;
var currentStreak = 0;
var loseStreak = 0;
var numberOfRoundsToSkip = 0;
var currentBet = GetNewBaseBet();
var totalNumberOfGames = 0;
var originalbalance = currency.amount;
var runningbalance = currency.amount;
var consequetiveLostBets = 0;
var lossStopAmountVar = config.lossStopAmount.value;

function main() {

    game.onBet = function () {

        // if we are set to skip rounds then do so.
        if (numberOfRoundsToSkip > 0) {
            numberOfRoundsToSkip -= 1;
            log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.');
            return;
        } else {
        
                if(totalNumberOfGames == 0)
                {
                    // this is so we account for the first round.
                    currentBet = GetNewBaseBet();
                }
                
                if(loseStreak >= 2)
                {
                    if(game.history[0].crash > 200)
                    {
                        loseStreak = 0;
                    }
                    else
                    {
                        log.info('Not betting until current loseStreak is over.');
                        return;
                    }                    
                }

            log.info('Placed bet for the amount of ' + currentBet);
            game.bet(currentBet, config.payout.value).then(function (payout) {
                runningbalance -= currentBet;
                totalWagers += currentBet;
                totalNumberOfGames += 1;

                if (payout > 1) {
                    var netwin = currentBet * config.payout.value - currentBet;
                    consequetiveLostBets = 0;
                    if(config.loggingLevel.value != 'compact')
                    {
                        LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success');
                    }
                    netProfit += netwin;
                    runningbalance += netwin + currentBet;

                    if (loseStreak > 0) {
                        loseStreak = 0;
                    }

                    currentStreak += 1;
                    totalWins += 1;

                    LogSummary('true', currentBet);

                    if (config.onWin.value === 'reset') {
                        currentBet = GetNewBaseBet();
                    } else {
                        currentBet *= config.winMultiplier.value;
                    }

                    LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success');
                } else {
                        log.error('We lost a net amount of: ' + currentBet.toFixed(8));
                        netProfit -= currentBet;
                        loseStreak += 1;
                        currentStreak = 0;
                        totalLoses += 1;
                        consequetiveLostBets += currentBet;

                        LogSummary('false', currentBet);

                        if (config.onLoss.value == 'reset') {
                            currentBet = GetNewBaseBet();
                        } else {
                            currentBet *= config.lossMultiplier.value;
                        }
                            LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure');            
                    }

                    if (currentStreak > longestWinStreak) {
                        longestWinStreak = currentStreak;
                    }
                    if (loseStreak > longestLoseStreak) {
                        longestLoseStreak = loseStreak;
                    }

                    recordStats();

                    if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) {
                        // we have earned enough stop and quit.
                        log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.');
                        game.stop();
                    }
                    if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) {
                        // the point of this is to limit the bleed so you don't loose too much.
                        log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.');
                        game.stop();
                    }
                }
            );
        }
    };
    }

    function recordStats() {
        if (config.loggingLevel.value != 'compact') {
            LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info');
            LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info');
            LogMessage('Current win streak: ' + currentStreak, 'info');
            LogMessage('Current Lose streak: ' + loseStreak, 'info');
            LogMessage('Total wins: ' + totalWins, 'info');
            LogMessage('Total Losses: ' + totalLoses, 'info');
            LogMessage('Longest win streak: ' + longestWinStreak, 'info');
            LogMessage('Longest lose streak: ' + longestLoseStreak, 'info');
        }
    }

    function GetNewBaseBet() {
        var returnValue = 0;
        returnValue = runningbalance * (config.betPercentage.value / 100);

        if(returnValue > currency.minAmount)
        {
            LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.betPercentage.value + ' percent of ' + runningbalance.toFixed(8), 'info');
        }
        else
        {
            LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet.  Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info');
            returnValue = currency.minAmount;
        }

        return returnValue;
    }

    function LogSummary(wasWinner, betAmount) {
        if (config.loggingLevel.value == 'compact') {
            if (wasWinner == 'true') {
                var winAmount = (betAmount * config.payout.value) - betAmount;
                log.success('Winner!! You won ' + winAmount.toFixed(8));
            } else {
                log.error('Loser!! You lost ' + betAmount.toFixed(8));
            }
            var winPercentage = (totalWins / totalNumberOfGames) * 100;
            var losePercentage = (totalLoses / totalNumberOfGames) * 100;

            log.info('Total Games: ' + totalNumberOfGames);
            log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )');
            log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )');

            var netNumber = runningbalance - originalbalance;
            var netPecentage = (netNumber / originalbalance) * 100;

            if (originalbalance < runningbalance) {
                log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');
            } else {
                log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');
            }
        }

    }

    /// Determines whether or not to log an event or not to make it easier later
    function LogMessage(message, loggingLevel) {
        if (message) {

            if (config.loggingLevel.value != 'compact') {
                switch (loggingLevel) {
                case 'success':
                    log.success(message);
                    break;
                case 'failure':
                    log.error(message);
                    break;
                case 'info':
                    log.info(message);
                    break;
                case 'compact':
                    break;
                case 'verbose':
                    if (isVerbose)
                        log.info(message);
                    break;
                }
            } else {
                switch (loggingLevel) {
                case 'success':
                    log.success(message);
                    break;
                case 'failure':
                    log.error(message);
                    break;
                case 'compact':
                    log.info(message);
                    break;
                case 'info':
                    break;
                case 'verbose':
                    break;
                }
            }
        }
    }

I on average double up every few hours with this, but there are times where it goes into a run away nose dive so i don't leave it unattended without a stop loss amount set.  But that stop loss is calculated from the last win and not from the session so it will stop before it eats all of the profits away.

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8 hours ago, Skele said:

kind of lack luster.  I have several scripts but one of main things i did was add better logging image.png.f86dda1f2d8720599e6fee5c49f4b07a.png

I also added a feature that after two losses in a row, it will pause until it sees at least 1 win.  You sometimes miss a win on the 3rd game true.  But i no longer have to deal with 13 game losing streaks.  It will take two and then just wait it out for green pastures.  I need to change my script back to straight amounts for better, currently i use a percentage of my bank roll for the bet and then this one is the typical double it on loss. I will post it in its own message

var config = {
    betPercentage: {
        label: 'percentage of total coins to bet',
        value: 0.25,
        type: 'number'
    },
    payout: {
        label: 'payout',
        value: 2,
        type: 'number'
    },
    onLoseTitle: {
        label: 'On Lose',
        type: 'title'
    },
    onLoss: {
        label: '',
        value: 'increase',
        type: 'radio',
        options: [{
                value: 'reset',
                label: 'Return to base bet'
            }, {
                value: 'increase',
                label: 'Increase bet by (loss multiplier)'
            }
        ]
    },
    lossMultiplier: {
        label: 'loss multiplier',
        value: 2,
        type: 'number'
    },
    onWinTitle: {
        label: 'On Win',
        type: 'title'
    },
    onWin: {
        label: '',
        value: 'reset',
        type: 'radio',
        options: [{
                value: 'reset',
                label: 'Return to base bet'
            }, {
                value: 'increase',
                label: 'Increase bet by (win multiplier)'
            }
        ]
    },
    winMultiplier: {
        label: 'win multiplier',
        value: 1,
        type: 'number'
    },
    otherConditionsTitle: {
        label: 'Other Stopping Conditions',
        type: 'title'
    },    
    winGoalAmount: {
        label: 'Stop once you have made this much',
        value: currency.amount * 2,
        type: 'number'
    },
    lossStopAmount: {
        label: 'Stop betting after losing this much without a win.',
        value: 0,
        type: 'number'
    },    
    otherConditionsTitle: {
        label: 'Experimentle Please Ignore',
        type: 'title'
    },
    loggingLevel: {
        label: 'logging level',
        value: 'compact',
        type: 'radio',
        options: [{
                value: 'info',
                label: 'info'
            }, {
                value: 'compact',
                label: 'compact'
            }, {
                value: 'verbose',
                label: 'verbose'
            }
        ]
    }
};
// deleted input parameters
var stop = 0;
var lossesForBreak = 0;
var roundsToBreakFor = 0;

// end deleted parameters
var totalWagers = 0;
var netProfit = 0;
var totalWins = 0;
var totalLoses = 0;
var longestWinStreak = 0;
var longestLoseStreak = 0;
var currentStreak = 0;
var loseStreak = 0;
var numberOfRoundsToSkip = 0;
var currentBet = GetNewBaseBet();
var totalNumberOfGames = 0;
var originalbalance = currency.amount;
var runningbalance = currency.amount;
var consequetiveLostBets = 0;
var lossStopAmountVar = config.lossStopAmount.value;

function main() {

    game.onBet = function () {

        // if we are set to skip rounds then do so.
        if (numberOfRoundsToSkip > 0) {
            numberOfRoundsToSkip -= 1;
            log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.');
            return;
        } else {
        
                if(totalNumberOfGames == 0)
                {
                    // this is so we account for the first round.
                    currentBet = GetNewBaseBet();
                }
                
                if(loseStreak >= 2)
                {
                    if(game.history[0].crash > 200)
                    {
                        loseStreak = 0;
                    }
                    else
                    {
                        log.info('Not betting until current loseStreak is over.');
                        return;
                    }                    
                }

            log.info('Placed bet for the amount of ' + currentBet);
            game.bet(currentBet, config.payout.value).then(function (payout) {
                runningbalance -= currentBet;
                totalWagers += currentBet;
                totalNumberOfGames += 1;

                if (payout > 1) {
                    var netwin = currentBet * config.payout.value - currentBet;
                    consequetiveLostBets = 0;
                    if(config.loggingLevel.value != 'compact')
                    {
                        LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success');
                    }
                    netProfit += netwin;
                    runningbalance += netwin + currentBet;

                    if (loseStreak > 0) {
                        loseStreak = 0;
                    }

                    currentStreak += 1;
                    totalWins += 1;

                    LogSummary('true', currentBet);

                    if (config.onWin.value === 'reset') {
                        currentBet = GetNewBaseBet();
                    } else {
                        currentBet *= config.winMultiplier.value;
                    }

                    LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success');
                } else {
                        log.error('We lost a net amount of: ' + currentBet.toFixed(8));
                        netProfit -= currentBet;
                        loseStreak += 1;
                        currentStreak = 0;
                        totalLoses += 1;
                        consequetiveLostBets += currentBet;

                        LogSummary('false', currentBet);

                        if (config.onLoss.value == 'reset') {
                            currentBet = GetNewBaseBet();
                        } else {
                            currentBet *= config.lossMultiplier.value;
                        }
                            LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure');            
                    }

                    if (currentStreak > longestWinStreak) {
                        longestWinStreak = currentStreak;
                    }
                    if (loseStreak > longestLoseStreak) {
                        longestLoseStreak = loseStreak;
                    }

                    recordStats();

                    if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) {
                        // we have earned enough stop and quit.
                        log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.');
                        game.stop();
                    }
                    if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) {
                        // the point of this is to limit the bleed so you don't loose too much.
                        log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.');
                        game.stop();
                    }
                }
            );
        }
    };
    }

    function recordStats() {
        if (config.loggingLevel.value != 'compact') {
            LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info');
            LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info');
            LogMessage('Current win streak: ' + currentStreak, 'info');
            LogMessage('Current Lose streak: ' + loseStreak, 'info');
            LogMessage('Total wins: ' + totalWins, 'info');
            LogMessage('Total Losses: ' + totalLoses, 'info');
            LogMessage('Longest win streak: ' + longestWinStreak, 'info');
            LogMessage('Longest lose streak: ' + longestLoseStreak, 'info');
        }
    }

    function GetNewBaseBet() {
        var returnValue = 0;
        returnValue = runningbalance * (config.betPercentage.value / 100);

        if(returnValue > currency.minAmount)
        {
            LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.betPercentage.value + ' percent of ' + runningbalance.toFixed(8), 'info');
        }
        else
        {
            LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet.  Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info');
            returnValue = currency.minAmount;
        }

        return returnValue;
    }

    function LogSummary(wasWinner, betAmount) {
        if (config.loggingLevel.value == 'compact') {
            if (wasWinner == 'true') {
                var winAmount = (betAmount * config.payout.value) - betAmount;
                log.success('Winner!! You won ' + winAmount.toFixed(8));
            } else {
                log.error('Loser!! You lost ' + betAmount.toFixed(8));
            }
            var winPercentage = (totalWins / totalNumberOfGames) * 100;
            var losePercentage = (totalLoses / totalNumberOfGames) * 100;

            log.info('Total Games: ' + totalNumberOfGames);
            log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )');
            log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )');

            var netNumber = runningbalance - originalbalance;
            var netPecentage = (netNumber / originalbalance) * 100;

            if (originalbalance < runningbalance) {
                log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');
            } else {
                log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');
            }
        }

    }

    /// Determines whether or not to log an event or not to make it easier later
    function LogMessage(message, loggingLevel) {
        if (message) {

            if (config.loggingLevel.value != 'compact') {
                switch (loggingLevel) {
                case 'success':
                    log.success(message);
                    break;
                case 'failure':
                    log.error(message);
                    break;
                case 'info':
                    log.info(message);
                    break;
                case 'compact':
                    break;
                case 'verbose':
                    if (isVerbose)
                        log.info(message);
                    break;
                }
            } else {
                switch (loggingLevel) {
                case 'success':
                    log.success(message);
                    break;
                case 'failure':
                    log.error(message);
                    break;
                case 'compact':
                    log.info(message);
                    break;
                case 'info':
                    break;
                case 'verbose':
                    break;
                }
            }
        }
    }

I on average double up every few hours with this, but there are times where it goes into a run away nose dive so i don't leave it unattended without a stop loss amount set.  But that stop loss is calculated from the last win and not from the session so it will stop before it eats all of the profits away.

Hello, nice scripts. 

I have a error, to your last script :

 

 

TypeError: Cannot read properties of undefined (reading 'crash')
Script is stopped!
 
Why it gives me that?
Thank you
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Got it, On Crash is ok.

I have played on hash dice.

Ty

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11 hours ago, Skele said:

kind of lack luster.  I have several scripts but one of main things i did was add better logging image.png.f86dda1f2d8720599e6fee5c49f4b07a.png

I also added a feature that after two losses in a row, it will pause until it sees at least 1 win.  You sometimes miss a win on the 3rd game true.  But i no longer have to deal with 13 game losing streaks.  It will take two and then just wait it out for green pastures.  I need to change my script back to straight amounts for better, currently i use a percentage of my bank roll for the bet and then this one is the typical double it on loss. I will post it in its own message

var config = {
    betPercentage: {
        label: 'percentage of total coins to bet',
        value: 0.25,
        type: 'number'
    },
    payout: {
        label: 'payout',
        value: 2,
        type: 'number'
    },
    onLoseTitle: {
        label: 'On Lose',
        type: 'title'
    },
    onLoss: {
        label: '',
        value: 'increase',
        type: 'radio',
        options: [{
                value: 'reset',
                label: 'Return to base bet'
            }, {
                value: 'increase',
                label: 'Increase bet by (loss multiplier)'
            }
        ]
    },
    lossMultiplier: {
        label: 'loss multiplier',
        value: 2,
        type: 'number'
    },
    onWinTitle: {
        label: 'On Win',
        type: 'title'
    },
    onWin: {
        label: '',
        value: 'reset',
        type: 'radio',
        options: [{
                value: 'reset',
                label: 'Return to base bet'
            }, {
                value: 'increase',
                label: 'Increase bet by (win multiplier)'
            }
        ]
    },
    winMultiplier: {
        label: 'win multiplier',
        value: 1,
        type: 'number'
    },
    otherConditionsTitle: {
        label: 'Other Stopping Conditions',
        type: 'title'
    },    
    winGoalAmount: {
        label: 'Stop once you have made this much',
        value: currency.amount * 2,
        type: 'number'
    },
    lossStopAmount: {
        label: 'Stop betting after losing this much without a win.',
        value: 0,
        type: 'number'
    },    
    otherConditionsTitle: {
        label: 'Experimentle Please Ignore',
        type: 'title'
    },
    loggingLevel: {
        label: 'logging level',
        value: 'compact',
        type: 'radio',
        options: [{
                value: 'info',
                label: 'info'
            }, {
                value: 'compact',
                label: 'compact'
            }, {
                value: 'verbose',
                label: 'verbose'
            }
        ]
    }
};
// deleted input parameters
var stop = 0;
var lossesForBreak = 0;
var roundsToBreakFor = 0;

// end deleted parameters
var totalWagers = 0;
var netProfit = 0;
var totalWins = 0;
var totalLoses = 0;
var longestWinStreak = 0;
var longestLoseStreak = 0;
var currentStreak = 0;
var loseStreak = 0;
var numberOfRoundsToSkip = 0;
var currentBet = GetNewBaseBet();
var totalNumberOfGames = 0;
var originalbalance = currency.amount;
var runningbalance = currency.amount;
var consequetiveLostBets = 0;
var lossStopAmountVar = config.lossStopAmount.value;

function main() {

    game.onBet = function () {

        // if we are set to skip rounds then do so.
        if (numberOfRoundsToSkip > 0) {
            numberOfRoundsToSkip -= 1;
            log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.');
            return;
        } else {
        
                if(totalNumberOfGames == 0)
                {
                    // this is so we account for the first round.
                    currentBet = GetNewBaseBet();
                }
                
                if(loseStreak >= 2)
                {
                    if(game.history[0].crash > 200)
                    {
                        loseStreak = 0;
                    }
                    else
                    {
                        log.info('Not betting until current loseStreak is over.');
                        return;
                    }                    
                }

            log.info('Placed bet for the amount of ' + currentBet);
            game.bet(currentBet, config.payout.value).then(function (payout) {
                runningbalance -= currentBet;
                totalWagers += currentBet;
                totalNumberOfGames += 1;

                if (payout > 1) {
                    var netwin = currentBet * config.payout.value - currentBet;
                    consequetiveLostBets = 0;
                    if(config.loggingLevel.value != 'compact')
                    {
                        LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success');
                    }
                    netProfit += netwin;
                    runningbalance += netwin + currentBet;

                    if (loseStreak > 0) {
                        loseStreak = 0;
                    }

                    currentStreak += 1;
                    totalWins += 1;

                    LogSummary('true', currentBet);

                    if (config.onWin.value === 'reset') {
                        currentBet = GetNewBaseBet();
                    } else {
                        currentBet *= config.winMultiplier.value;
                    }

                    LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success');
                } else {
                        log.error('We lost a net amount of: ' + currentBet.toFixed(8));
                        netProfit -= currentBet;
                        loseStreak += 1;
                        currentStreak = 0;
                        totalLoses += 1;
                        consequetiveLostBets += currentBet;

                        LogSummary('false', currentBet);

                        if (config.onLoss.value == 'reset') {
                            currentBet = GetNewBaseBet();
                        } else {
                            currentBet *= config.lossMultiplier.value;
                        }
                            LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure');            
                    }

                    if (currentStreak > longestWinStreak) {
                        longestWinStreak = currentStreak;
                    }
                    if (loseStreak > longestLoseStreak) {
                        longestLoseStreak = loseStreak;
                    }

                    recordStats();

                    if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) {
                        // we have earned enough stop and quit.
                        log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.');
                        game.stop();
                    }
                    if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) {
                        // the point of this is to limit the bleed so you don't loose too much.
                        log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.');
                        game.stop();
                    }
                }
            );
        }
    };
    }

    function recordStats() {
        if (config.loggingLevel.value != 'compact') {
            LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info');
            LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info');
            LogMessage('Current win streak: ' + currentStreak, 'info');
            LogMessage('Current Lose streak: ' + loseStreak, 'info');
            LogMessage('Total wins: ' + totalWins, 'info');
            LogMessage('Total Losses: ' + totalLoses, 'info');
            LogMessage('Longest win streak: ' + longestWinStreak, 'info');
            LogMessage('Longest lose streak: ' + longestLoseStreak, 'info');
        }
    }

    function GetNewBaseBet() {
        var returnValue = 0;
        returnValue = runningbalance * (config.betPercentage.value / 100);

        if(returnValue > currency.minAmount)
        {
            LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.betPercentage.value + ' percent of ' + runningbalance.toFixed(8), 'info');
        }
        else
        {
            LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet.  Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info');
            returnValue = currency.minAmount;
        }

        return returnValue;
    }

    function LogSummary(wasWinner, betAmount) {
        if (config.loggingLevel.value == 'compact') {
            if (wasWinner == 'true') {
                var winAmount = (betAmount * config.payout.value) - betAmount;
                log.success('Winner!! You won ' + winAmount.toFixed(8));
            } else {
                log.error('Loser!! You lost ' + betAmount.toFixed(8));
            }
            var winPercentage = (totalWins / totalNumberOfGames) * 100;
            var losePercentage = (totalLoses / totalNumberOfGames) * 100;

            log.info('Total Games: ' + totalNumberOfGames);
            log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )');
            log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )');

            var netNumber = runningbalance - originalbalance;
            var netPecentage = (netNumber / originalbalance) * 100;

            if (originalbalance < runningbalance) {
                log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');
            } else {
                log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)');
            }
        }

    }

    /// Determines whether or not to log an event or not to make it easier later
    function LogMessage(message, loggingLevel) {
        if (message) {

            if (config.loggingLevel.value != 'compact') {
                switch (loggingLevel) {
                case 'success':
                    log.success(message);
                    break;
                case 'failure':
                    log.error(message);
                    break;
                case 'info':
                    log.info(message);
                    break;
                case 'compact':
                    break;
                case 'verbose':
                    if (isVerbose)
                        log.info(message);
                    break;
                }
            } else {
                switch (loggingLevel) {
                case 'success':
                    log.success(message);
                    break;
                case 'failure':
                    log.error(message);
                    break;
                case 'compact':
                    log.info(message);
                    break;
                case 'info':
                    break;
                case 'verbose':
                    break;
                }
            }
        }
    }

I on average double up every few hours with this, but there are times where it goes into a run away nose dive so i don't leave it unattended without a stop loss amount set.  But that stop loss is calculated from the last win and not from the session so it will stop before it eats all of the profits away.

NICE!!!

That was the first time I've ever written a script. I had no idea I could have it track my wins and losses. I've been entering that shit manually each day. I will be adding that to my script.

On the 13 losses in a row. I love them. I make more money per win when I get a long losing streak. Over the last two weeks, since I started playing this game, I've noticed that when my win ratio drops down to 35% my profit per win is much higher and my overall daily percentage gain is almost 5%. Most days I do 3.5% - 4%.

I do use a spread sheet and make sure that my minimum bet can be doubled 20 times before I get tanked. Tiny bets but I haven't lost since I raised it to 20.

I started with .255 EOS as of today I have almost tripled that. I am not going to deposit anything else. I want to see if I can get that .255 EOS to 10,000 EOS by Dec 1st of next year. Right now I'm on track to have 330,222 at the end of one year.  FINGERS CROSSED

Do you know of a way I could have the results print to my spread sheet? 

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  • Community Manager

nice script

"Some people don't mean what they say and some people don't say what they mean"

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Yes you can easily export the data as a CSV normally.  Unfortunately here they seem to be running the script as a web worker and so it doesn't have access to the DOM since only 1 thread has access to the dom.  If i spent enough time digging into it i may be able to figure out how to register my own worker or what messages it is listening for and try to intercept it on the way back out.  But to be honest I would probably just write the data out to the log window in a csv type of format, then use a browser extension like "Code Injector" to read and parse the html to return a csv that way.  Here is the basic code from returning a CSV that most people use.  Note that with Code Injector you can inject your own button that you can click manually so you won't need the hack to create and then click a hidden hyper link.

Here is my test script which works up until it trys to return the csv then it complains because the javascript doesn't have access to the DOM on this thread.

 

var config = {}
var arrayHeader = ["Date", "Cashed At", "Crash", "GameId", "Hash", "Odds", "Wager"];
var arrayData = [];

arrayData.push(arrayHeader);
function main () {

console.log(engine);


let gameCount = 0;

console.log(game);

  game.onBet = function () {
    console.log('starting game');
    console.log(game.history);
    
    log.info('Last game information')
    log.info('cashedat: ' + game.history[0].cashedat)
    log.info('crash:' + game.history[0].crash)
    log.info('gameid: ' + game.history[0].gameId)
    log.info('hash: ' + game.history[0].hash)
    log.info('odds: ' + game.history[0].odds)
    log.info('wager: ' + game.history[0].wager)
    
    console.log(game.history[0]);

    LogForCSV(game.history[0].cashedat,
        game.history[0].crash,
        game.history[0].gameId,
        game.history[0].hash,
        game.history[0].odds,
        game.history[0].wager);
        
    gameCount++;
    console.log(gameCount);
    if(gameCount % 5 == 0)
    {
        ExportToCsv();
        
        //Reset the data so you don't get duplicates
        arrayData = arrayHeader;
    }
    let today = new Date();
    let fileName = 'CrashResults_' + today.month + '.' + today.day + '.' + today.year + ".csv";
    
    ExportToCsv(arrayHeader, arrayData, ',', fileName);
  }
}

function ExportToCsv(){
    let csv = '';
    arrayData.forEach( array => {
        csv += array.join(',') + "\n";
    });
     let csvUrl = 'data:text/csv;charset=utf-8,' + encodeURI(csv); 
 
    let hiddenElement = document.createElement('a');
    hiddenElement.href = csvUrl;
    hiddenElement.target = '_blank';
    hiddenElement.download = fileName + '.csv';
    hiddenElement.click();
        }
        
function LogForCSV(cashedAt, crash, gameid, hash, odds, wager)
{
    let current_datetime = new Date();
    let formatted_date = current_datetime.getFullYear() + "-" + (current_datetime.getMonth() + 1) + "-" + current_datetime.getDate() + " " + current_datetime.getHours() + ":" + current_datetime.getMinutes() + ":" + current_datetime.getSeconds();
    
    let entry = [formatted_date, cashedAt, crash, gameid, hash, odds, wager];
    arrayData.push(entry);
}

so what you can do is just change the ExportToCsv to return the CSV string.  Then with CodeInjector you can have it create and return the CSV, either by looking for known markers that start the data like ~~~ or whatever, or you can just take the entire contents of the div return it as a csv and then clear the window which is probably the best option so that way every time you export you only get new stuff.  The history object only contains like the last 20 games i believe so it isn't really good for long term history they tell you to store your own.  Let me know if you get Code Injector for your browser and i will write you something to look for messages and then pull the data into there actually for export.  Message me actually to set that up.

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@Skele you are awesome. Wish I could change my referral code 🤑

 honestly you’ve be the most help on this forum. I’m thinking of live streaming the crash bot script 24/7. I think it would be awesome if the spreadsheet updated after every crash instead of me entering it manually once I get home. 

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well if you are going to live stream do you have a server somewhere?  Because really the easiest way would be to host a webservice on a server and just call the webservice after each crash.  Then you could just host a site that reads the information from the webservice however you want to store it there, sql on disk hell even in memory at that point except iis refreshes regularly so you would loose the data then.

 

 

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I was just going to use OBS Studio to share my screen. I have a desk top that is not being used. I did wipe it. Honestly I thought that's all I'd have to do. 
Using a webservice sounds like it may take a little more work but probably would make everything easier in the long run.
on a side note. Spectrum internet went out in my area last night for four hours. Could I play the game from the host server?

I'm going to be so late getting into the office this morning. Your going to have me stuck on google all morning. Thanks 😆

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if your internet is out there is no way for you to get to host server and if the server is at your house then it too would have the internet be out.  Well webservices would be the cleanest way and it wouldn't interfere with your logging output of the game.  That is assuming you can even make an httpost from the game script which i don't see why you wouldn't be able to.  And webservices are no harder than throwing up a page as far as setup goes.  In fact it can even be a page of a site with a rest endpoint.  It really just depends how involved you want to get with it all.

And if you want to talk about typos.  I just redid one of my scripts and was testing it out.  And i have it now so that if you put in a exact amount it will use that for the base bet otherwise it will use the percentage of your bankroll.  Well i just copied and pasted and the first bet out of the case it bet 0.25 light coin instead of the .0033 I wanted it to.  Luckily i won because i had a payout amount X1.2 but i damn near had a heart attack thinking i might loose my play money before i even get started.

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11 hours ago, Skele said:

if your internet is out there is no way for you to get to host server and if the server is at your house then it too would have the internet be out.  Well webservices would be the cleanest way and it wouldn't interfere with your logging output of the game.  That is assuming you can even make an httpost from the game script which i don't see why you wouldn't be able to.  And webservices are no harder than throwing up a page as far as setup goes.  In fact it can even be a page of a site with a rest endpoint.  It really just depends how involved you want to get with it all.

And if you want to talk about typos.  I just redid one of my scripts and was testing it out.  And i have it now so that if you put in a exact amount it will use that for the base bet otherwise it will use the percentage of your bankroll.  Well i just copied and pasted and the first bet out of the case it bet 0.25 light coin instead of the .0033 I wanted it to.  Luckily i won because i had a payout amount X1.2 but i damn near had a heart attack thinking i might loose my play money before i even get started.

So what's the version of this script needed to be run? 

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I looked into VSPs briefly yesterday. You 1000% right. That's a way better option than using my own computer. I was thinking about getting a second internet service so if one went down I could use the other. I like the idea of a host server way better.
At least you didn't lose it! I thought I was going to get tanked. I had two losses in on green balls followed by 12 reds yesterday. Crash 15 was a 2.0?, my target's 2.1. Crash 16 was red. My final bet right now is on the 17th loss. I thought it was over. 17 hit!!! Winning. It my best day as far as percentage gains go. Almost 8% on the day. I think its best if I don't watch. LMAO

I was going to add your percentage based starting bet to the script so I don't have to adjust my starting bet each day. But my Dad goes to his oncologist and was rushed to the hospital from there. Fucking old guy keeps parting, just won't slow down for shit. But who can blame him. If you told me I had brain and lung cancer I'd probably be snorting coke and drinking my crown royal too. That should of been enough but no, God has other plans doesn't he. My niece was diagnosed with Tay Sachs at 2 months. She just had her second b-day and went in for her check up yesterday. She was also rushed to the hospital. She got her feeding tube so this is the final stretch for her. Yesterday was one of those fuck me days. It was just a lot to deal.
I don't mean to sound cold but other peoples emotions are draining.

Anyways I'm going to get it updated so I can let the script run 24/7. I need to figure out the VSP thing. I did see a video on UBubble but when I went to their site it looks like they're out of business. Even their Youtube videos they have embeded into their site are deleted from Youtube. I think there's a bit more research to be done. I really do appreciate your help and insite.

15 hours ago, Skele said:

if your internet is out there is no way for you to get to host server and if the server is at your house then it too would have the internet be out.  Well webservices would be the cleanest way and it wouldn't interfere with your logging output of the game.  That is assuming you can even make an httpost from the game script which i don't see why you wouldn't be able to.  And webservices are no harder than throwing up a page as far as setup goes.  In fact it can even be a page of a site with a rest endpoint.  It really just depends how involved you want to get with it all.

And if you want to talk about typos.  I just redid one of my scripts and was testing it out.  And i have it now so that if you put in a exact amount it will use that for the base bet otherwise it will use the percentage of your bankroll.  Well i just copied and pasted and the first bet out of the case it bet 0.25 light coin instead of the .0033 I wanted it to.  Luckily i won because i had a payout amount X1.2 but i damn near had a heart attack thinking i might loose my play money before i even get started.

 

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Did that there are a few typos in the description like exciting is on there as exiting.  And i vote for some sort of electronic or down tempo or something.  It says message in the comments but you can't comment on the live stream so i am doing it here. like maybe some SynthWave or something that has a good 80s vibe haha.

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How do we load the script properly?

~🙃"Humility is the 🧑‍🌾 seed for Humanity"~👥 ₩.§.³³👣

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  • 3 weeks later...

Yes this thread is a little old but hopefully you all are still around. I'm going to post a script from 3 years ago. I'm pretty sure the responses from server have changed so it won't run. However, this script will change the payout based upon the board. At one point it ran on ng for almost 30 days straight without interruption. Documented and posted screenshots along the way. Started with free 0.005 Eth from spider back then and got it up to 0.89 Eth and then I got scared and shut it down.

 

//******************* Nubs27's Smart Script for Crash  *******************
//
//
//
// If you find this script helpful please consider donating to Nubs27 or tipping on NanoGames.io:
// Referral Link: https://n-luzqe.nanogames.io/
//
// Donations accepted in many coin/token types. List & Addresses:
// https://sites.google.com/view/nanogamescrashscripts/home/donation-addresses
//
//
//
var config = {
    mainTitle: { label: '*** Nubs27\'s Smart Script for Crash ***', type: 'title' },
    auto: { label: '', value: 'Script', type: 'radio', options: [
           { value: 'Script', label: 'Script chooses Base Bet'},
           { value: 'Player', label: 'Player chooses Base Bet'} ]},
    bet: { label: 'Base Bet', value: currency.minAmount, type: 'number' },
    lossTitle: { label: 'Stop When ', type: 'title' },
    stop: { label: 'Coins Lost >', value: 1, type: 'number' },
    end: { label: 'Minutes >', value: 250, type: 'number' },
    profit: { label: 'Profit >', value: 100, type: 'number' },
};

function main () {
//PayOuts checked in the Stats Update
const MultiplierArray = [2.5, 3.00, 5.00, 6.00, 7.00];
const LMultiplierArray = [10.00, 20.00, 50.00, 100.00];
var version = "v2.3";
var PayOutPercents = [];
var PayOutConfidence = [];
var Array2Filter = [];
var FilteredArray = [];
var ScriptHistory = [];
var Trains = []; // Red Train IDs - finding gaps between & correlation between gap & duration
var History = [];
var RoundsPlayed = 0;
var RoundsViewed = 0;
var LastGameID = 1;
var CurrentGameID = LastGameID + 1;
var MinimumBet = currency.minAmount;
var MaxBet = (currency.amount / 10);
var TotalBets = 0;
var CurrentMultiplier = MultiplierArray[1];
var LastMultiplier = MultiplierArray[1];
var MaxLossesEncountered = 3;
var MostLost = 0;
var LargestMulitplier = 2;
var BaseBet = config.bet.value;
var CurrentBet = BaseBet;
var LastBet = BaseBet;
var LastShrek = CurrentGameID;
var LastTrain = 0;
var Gap = 0;
var AverageGap = 0;
var LargestBet = [0,0];
var Enable100ID = 1000000;
var LastResult = "Won";
var CoinLost = 0;
var StopLossCoin = config.stop.value;
var Losses = 0;
var Wins = 0;
var Red = 0;
var Green = 0;
var StartTime = new Date();
var EndTime = new Date();
var TimeDiff = (EndTime - StartTime);
var StartBalance = currency.amount;
var EndBalance = 0;
var Profit = 0;
var ATHProfit = 0;
var ProfPerMin = 0;
var NetProfit = 0;
var DisplayGreeting = "False";
var GotHistory = "False";
var BetYet = "False";
var LoggedBetData = "False";
var GameInfoLogged = "False";
var StrategyFound = "False";
var IsPlaying = "False";
var UpdateBets = "False";
var Enable100 = "False";
var LastCrash = 0;
var PrevCashOut = 0;
var WonAmount = 0;
var FindThisMultiplier = 1;
var FindShouldHave = 2;
var ThisAverage = 1;
var HistorySlice = 50;
var Paused = "True";
var IndexMax = PayOutConfidence[0];
var MaxIndex = 0;
var GetNumber = 0;

// Welcome the Player to the Script
console.clear();
engine.on('GAME_STARTING', function () {
    if (DisplayGreeting == "False") {
        log.info('     Nubs27s Smart Script for Crash');
        log.info("      ****************");
        log.info("See Web Console for more Information (Press F12)");
        console.log('%c~~~~~~~~~~~~~~~~~ Nubs27\'s Smart Script for Crash ~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        console.log('%cScript Start Time: ' + StartTime,'color:Purple; font-weight:200');
        console.log('  %cWelcome ' , 'color:Purple; font-weight:bold');
        console.log('  %cYour Starting Balance is: ' + StartBalance + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        if (config.auto.value == 'Player') {
            if (config.stop.value > currency.amount) {
                MaxBet = (currency.amount / 10);
                config.stop.value = currency.amount * 0.98;
                console.log('%c[WARNING]: Stop Loss is above your Bankroll','color:Orange; font-weight:bold');
                console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
            }
            if (config.bet.value > (config.stop.value / 15000)) {
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 15000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 20000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 25000) + '' + currency.currencyName + ' for the Base Bet you provided');
            }
            console.log('  %cYou Input: ' + BaseBet + ' ' + currency.currencyName + ' as the Base Bet', 'color:Purple; font-weight:bold');
        }else{
            betupdate();
            console.log('  %cYour Starting Base Bet is: ' + BaseBet + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        }
        console.log('  %cYour Stoppers are: Coin Lost > ' + config.stop.value + '; Minutes > ' + config.end.value + '; Profit > ' + config.profit.value, 'color:Purple; font-weight:bold');
        console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        if (config.stop.value > currency.amount) {
            MaxBet = (currency.amount / 10);
            config.stop.value = currency.amount * 0.95;
            console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
        }
    }
    DisplayGreeting = "True";
    if (GotHistory == "False") {
        getnanohistory();
        GotHistory = "True";
        console.log(ScriptHistory);
        LastShrek = [];
        LastTrain = [];
    }
//
//
//
//Everything above here only runs 1 time
    console.log(' ----------------------------');
    CurrentGameID = (LastGameID + 1);
    console.log('[Round ID]: ' + CurrentGameID);
    if (StrategyFound == "False") {
        strategy();
    }
//Checks User Parameters for Stopping Script
    checkstoppers();
    CurrentBet = BaseBet;
    MaxIndex = Math.floor(Math.random() * MaxIndex);
    CurrentMultiplier = GetNumber;
    CurrentBet = ((CoinLost + BaseBet) / CurrentMultiplier - 1);
    checkbet();
    if (BetYet == "False") {
        engine.bet(CurrentBet, CurrentMultiplier);
        console.log("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        log.info("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
    }
    BetYet = "True";
});
function getnanohistory() {
    History = engine.getHistory();
    for (i = 0; i < History.length; i++) {
        ScriptHistory.push(History.crash / 100);
        RoundsViewed++;
    }
}
function strategy() {
// Is there a Payout with a 80% Confidence or Higher? If not, pause.
    findconfidence();
// Which Payout has highest confidence based upon history & math?
    findlargestindex();
//    console.log('[Index] ' + '(' + MaxIndex + ')' + ' PayOut: ' + MultiplierArray[MaxIndex] + ' [Largest Confidence] ' + PayOutConfidence[MaxIndex]);
//    console.log(' PayOut ' + MultiplierArray[MaxIndex] + '; Confidence Level ' + PayOutConfidence[MaxIndex] + ' %');
    GetNumber = MultiplierArray[MaxIndex];
// Randomize the PayOut
    randompayout();
//    console.log('[Get Number] is: ' + GetNumber);
    checkforstreaks();
    CurrentMultiplier = GetNumber;
    StrategyFound = "True";
// Which Payout has highest confidence based upon streakiness of rounds?
}
function randompayout() {
    if (LastResult == "Lost" && CurrentMultiplier > 1.98) {
        GetNumber = (CurrentMultiplier * 0.95);
    }else if (LastResult =="Lost") {
        GetNumber = (CurrentMultiplier * 1.25);
    }
    GetNumber = GetNumber * 100;
    GetNumber = Math.floor(Math.random() * GetNumber) + 211;
    GetNumber = GetNumber / 100;
    if (isNaN(GetNumber)) {
        GetNumber = Math.floor(Math.random() * 311) + 251;
        GetNumber = GetNumber / 100;
    }
}
function checkforstreaks() {
    threeafterthree();
    minitrains();
    prevpayouts();
    htrains();
    tens();
//    hundred();
    HistorySlice = 50;
}
function tens() {
    FindThisMultiplier = 9.99;
    HistorySlice = 10;
    historyfilter();
    if (FilteredArray.length > 2) {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        console.log('[Bet Adjustment] PayOut +10x = ' + FilteredArray.length);
    }
}
function hundred() {
    FindThisMultiplier = 69;
    HistorySlice = 100;
    historyfilter();
    if (Enable100 == "True" && (CurrentGameID - Enable100ID) > 25) {
        Enable100 = "False";
    }
    if (Enable100 == "True" && LastResult == "Won") {
        Enable100 = "False";
    }
    if (FilteredArray.length === 0) {
        if (Enable100 == "True") {
            CurrentMultiplier = 88.00;
            CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
            console.log('Manadory run at 100x');
        }
    }
}
function historyfilter() {
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
    });
}
function htrains() {
    if (Red > 5) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
    if (Red > 9) {
        CurrentMultiplier = Math.floor(Math.random() * 488) + 235;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
}
function prevpayouts() {
    if (ScriptHistory[0] > 5.00 || ScriptHistory[1] > 5.00 || ScriptHistory[2] > 5.00) {
        CurrentMultiplier = Math.floor(Math.random() * 299) + 233;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] 5x in last 3 rounds');
    }
    if (LastResult == "Won") {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 215;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
    }

}
function minitrains() {
    if (Green > 3 && LastResult == "Lost") {
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        CurrentMultiplier = 2.14;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Loss');
    }
    if (Green > 3 && LastResult == "Won") {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Won');
    }
    if (Red > 3 || Green > 3) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Red/Green x3');
    }
}
function threeafterthree () {
    if (ScriptHistory[0] > 2.99 && ScriptHistory[1] > 2.99 && ScriptHistory[2] > 2.99) {
        if ((CurrentGameID - LastTrain) > 15 && (CurrentGameID - LastShrek > 10)) {
            if (LastResult == "Won") {
                CurrentBet = BaseBet * 2;
                CurrentMultiplier = 2.14;
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Won');
            }
            if (LastResult == "Lost") {
                CurrentMultiplier = Math.floor(Math.random() * 288) + 211;
                CurrentMultiplier = CurrentMultiplier / 100;
                CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Lost');
            }
        }
    }
    
}
function findconfidence() {
    PayOutConfidence = [];
    for (i = 0; i < PayOutPercents.length; i++) {
        if (PayOutPercents < 100) {
            PayOutConfidence = (100 - PayOutPercents);
            PayOutConfidence = Math.abs(PayOutConfidence);
            PayOutConfidence = (PayOutConfidence + 25);
        }else if (PayOutPercents == 100) {
            PayOutConfidence = 25;
        }else{
            PayOutConfidence = 0;
        }
        if (i > 3) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (i > 5) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (PayOutConfidence < 0) {
            PayOutConfidence = 0;
        }
    }
}
function findlargestindex() {
    IndexMax = PayOutConfidence[0];
    MaxIndex = 0;
    for (var i = 1; i < PayOutConfidence.length; i++) {
        if (PayOutConfidence >= IndexMax) {
            MaxIndex = i;
            IndexMax = PayOutConfidence;
        }
    }
}

function checkbet() {
    MinimumBet = currency.minAmount;
    BaseBet = config.bet.value;
//Check bet against player bankroll --- For what parameters???
//Check bet against site bankroll  - is there enough to win all we want?
    if (CurrentBet < BaseBet) {
        CurrentBet = BaseBet;
    }
    if (CurrentBet < MinimumBet) {
        CurrentBet = MinimumBet;
    }      
    if (CurrentBet > MaxBet) {
        CurrentBet = MaxBet;
        console.log('[Bet Adjustment] Survive Losses');
    }
    if (CurrentBet > currency.maxAmount) {
        CurrentBet = currency.maxAmount;
        MaxBet = currency.maxAmount / 5;
        console.log('[Bet Adjustment] Maximum Bet allowed by platform');
    }
    if (CurrentBet > LargestBet[0]) {
        LargestBet[0] = CurrentBet;
        LargestBet[1] = CurrentMultiplier;
    }
}
engine.on('GAME_ENDED', function (data) {
    console.log(data);
    RoundsViewed++;
    LastCrash = data.crash;
    PrevCashOut = LastCrash;
    LastGameID = data.gameId;
    if (GameInfoLogged == "False") {
        loglastcrash(data);
    }
    updateplayer();
    updatestats();
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(version);
        console.log('%c~~Nov~~~~ Update Completed ~~~~2019~~','color:blue;font-weight:bold');
        log.info('~~Nov~~~~ Update Completed ~~~~2019~~');
        log.info(version);
    }
    if (UpdateBets == "True" && LastResult == "Won") {
        betupdate();
        UpdateBets = "False";
    }
    BetYet = "False";
    StrategyFound = "False";
    LoggedBetData = "False";
    Paused = "False";
});
function loglastcrash(data) {
    if (PrevCashOut > LargestMulitplier) {
        LargestMulitplier = PrevCashOut;
    }
    if (PrevCashOut < 2.01) {
        Red++;
        Green = 0;
        if (Red == 6) {
            if (LastTrain === 0) {
                Trains = [];
            }
            Trains.unshift(CurrentGameID);
            Gap = CurrentGameID - LastTrain;
            AverageGap = (AverageGap + Gap) / Trains.length;
            console.log('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Average Gap ' + AverageGap + ' between H Trains');
            log.info('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Gap from last H Train ' + Gap + ' rounds');
            log.info('Gap from last H Train ' + Gap + ' rounds');
            LastTrain = CurrentGameID;
        }
    }else{
        Green++;
        Red = 0;
        if (Green == 6) {
            LastShrek = CurrentGameID;
            console.log('Logging Round ' + CurrentGameID + ' as Shrek');
            log.info('Logging Round ' + CurrentGameID + ' as Shrek');
        }
    }
    if (CoinLost > MostLost) {
        MostLost = CoinLost;
    }
    if (ScriptHistory.unshift(PrevCashOut) > 999) ScriptHistory.pop();
//Check for if round was played
    if (data.wager > 0) {
        TotalBets = TotalBets + CurrentBet;
        data.wager = CurrentBet;
        IsPlaying = "True";
        winorlose(data);
        RoundsPlayed++;
        LastBet = CurrentBet;
        LastMultiplier = CurrentMultiplier;
    }else{
        LastResult = "Not Played";
    }
}
function winorlose (data) {
    if (data.cashedAt) {
        WonAmount = ((CurrentBet * CurrentMultiplier) - CoinLost - CurrentBet);
        Profit = Profit + WonAmount;
        LastResult = "Won";
        Wins++;
        Losses = 0;
        if (Profit > ATHProfit) {
            ATHProfit = Profit;
            CoinLost = 0;
        }else{
            CoinLost = ATHProfit - Profit;
        }
        log.info("[Profit] " + WonAmount);
        console.log('%c[Result] Round Won. ' + 'Net Profit of ' + WonAmount.toFixed(7),'color:green');
    }else{
        LastResult = "Lost";
        Losses++;
        Wins = 0;
        CoinLost = CoinLost + CurrentBet;
        console.log('%c[Result] Round ' + LastResult,'color:red');
        log.info('Round Lost');
    }
    if (Losses > MaxLossesEncountered) {
        MaxLossesEncountered = Losses;
        console.log("Encountered Streak of " + Losses + " Losses Before Win");
        log.info("Encountered Streak of " + Losses + " Losses Before Win");
    }
    if (Losses > 3) {
        console.log('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7),'color:red');
        log.info('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7));
    }
}
function updatestats() {
    //Lists PayOuts under 10x for last 50 rounds
    for (i = 0; i < MultiplierArray.length; i++) {
        FindThisMultiplier = MultiplierArray;
        FindMultiplierHistory();
        PayOutPercents = ThisAverage;
    }
    //Lists PayOuts 10x and over for last 100 rounds
    if (RoundsViewed > 100) {
        HistorySlice = 100;
        CurrentGameID = CurrentGameID.toString();
        if (CurrentGameID.endsWith('0')) {
            console.log("In the last " + HistorySlice + " rounds there was: ");
        }
        for (i = 0; i < LMultiplierArray.length; i++) {
            FindThisMultiplier = LMultiplierArray;
            FindMultiplierHistory();
        }
    }
//    console.log(PayOutPercents);
}
function FindMultiplierHistory() {
    FindThisMultiplier = (FindThisMultiplier - 0.01);
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
        });
    FindThisMultiplier = (FindThisMultiplier + 0.01);
    DisplayTimesSeen();
    findpercents();
}
function DisplayTimesSeen() {
    FindShouldHave = (Array2Filter.length / FindThisMultiplier);
    FindShouldHave = (FindShouldHave * 100);
    FindShouldHave = Math.round(FindShouldHave);
    FindShouldHave = (FindShouldHave / 100);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log("PayOuts " + FindThisMultiplier + "x & Higher " + Math.round(FindShouldHave) + " times. There were " + FilteredArray.length);
    }
}
function findpercents() {
    ThisAverage = FilteredArray.length / Math.round(FindShouldHave);
    ThisAverage = (ThisAverage * 100);
    ThisAverage = Math.round(ThisAverage);
}
function updateplayer() {
    EndBalance = currency.amount;
    NetProfit = EndBalance - StartBalance;
    var ProfitPercent = (NetProfit / StartBalance) * 100;
    EndTime = new Date();
    TimeDiff = ((EndTime - StartTime) / 1000 )/ 60;
    ProfPerMin = (Profit / TimeDiff);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(" ");
        log.info(" ");
        console.log('%c~~~~~~~~~~ NubsScript Update ~~~~~~~~~~','color:blue;font-weight:bold');
        log.info('~~~~~  NubsScript Update  ~~~~~');
        figuretime();
        console.log("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        log.info("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        console.log("Current Base Bet: " + config.auto.value + " "+ BaseBet  + " " + currency.currencyName);
        log.info("Current Base Bet: " + BaseBet + " " + currency.currencyName);
        console.log("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        log.info("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        console.log("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        log.info("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        console.log("Highest PayOut Seen: " + LargestMulitplier + "x");
        log.info("Highest PayOut Seen: " + LargestMulitplier + "x");
        console.log("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        log.info("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        console.log("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        log.info("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        console.log("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        log.info("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        if (Trains.length > 2) {
            console.log("Hilarious Train IDs:");
            console.log(Trains);
        }
        console.log("In the last " + HistorySlice + " rounds there was: ");
    }
    RoundsViewed = RoundsViewed.toString();
    if (RoundsViewed.endsWith('00') && config.auto.value == "Script") {
        UpdateBets = "True";
    }
}
function figuretime() {
// get total seconds between the times
var delta = Math.abs(StartTime - EndTime) / 1000;
// calculate (and subtract) whole days
var days = Math.floor(delta / 86400);
delta -= days * 86400;
// calculate (and subtract) whole hours
var hours = Math.floor(delta / 3600) % 24;
delta -= hours * 3600;
// calculate (and subtract) whole minutes
var minutes = Math.floor(delta / 60) % 60;
delta -= minutes * 60;
// what's left is seconds
var seconds = delta % 60;  // in theory the modulus is not required
if (days > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
}else if (hours > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
}else{
    console.log("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
}
}
function checkstoppers() {
    if (TimeDiff > config.end.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Minutes)");
        console.log("Stopped Due to User Parameters (Minutes)");
        engine.stop();
    }
    if (Profit > config.profit.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Profit)");
        console.log("Stopped Due to User Parameters (Profit)");
        engine.stop();
    }
    if (CoinLost > StopLossCoin) {
        log.info("Stopping Due to User Parameters");
        console.log("Stopping Due to User Parameters (Coin Lost)");
        engine.stop();
    }
}
function betupdate() {
    BaseBet = currency.amount / 15000;
    if (BaseBet < currency.minAmount) {
        BaseBet = currency.minAmount;
        console.log("Bankroll too small. Attempting script by user's command");
    }
    config.bet.value = BaseBet;
    MaxBet = (currency.amount / 10);
    config.stop.value = currency.amount * 0.98;
    console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
    console.log('%c[WARNING]: Base Bet Updated to ' + BaseBet, 'color:Orange; font-weight:bold');
}
}

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  • 2 weeks later...
On 1/5/2022 at 11:47 PM, NubsScripts said:

Yes this thread is a little old but hopefully you all are still around. I'm going to post a script from 3 years ago. I'm pretty sure the responses from server have changed so it won't run. However, this script will change the payout based upon the board. At one point it ran on ng for almost 30 days straight without interruption. Documented and posted screenshots along the way. Started with free 0.005 Eth from spider back then and got it up to 0.89 Eth and then I got scared and shut it down.

 

//******************* Nubs27's Smart Script for Crash  *******************
//
//
//
// If you find this script helpful please consider donating to Nubs27 or tipping on NanoGames.io:
// Referral Link: https://n-luzqe.nanogames.io/
//
// Donations accepted in many coin/token types. List & Addresses:
// https://sites.google.com/view/nanogamescrashscripts/home/donation-addresses
//
//
//
var config = {
    mainTitle: { label: '*** Nubs27\'s Smart Script for Crash ***', type: 'title' },
    auto: { label: '', value: 'Script', type: 'radio', options: [
           { value: 'Script', label: 'Script chooses Base Bet'},
           { value: 'Player', label: 'Player chooses Base Bet'} ]},
    bet: { label: 'Base Bet', value: currency.minAmount, type: 'number' },
    lossTitle: { label: 'Stop When ', type: 'title' },
    stop: { label: 'Coins Lost >', value: 1, type: 'number' },
    end: { label: 'Minutes >', value: 250, type: 'number' },
    profit: { label: 'Profit >', value: 100, type: 'number' },
};

function main () {
//PayOuts checked in the Stats Update
const MultiplierArray = [2.5, 3.00, 5.00, 6.00, 7.00];
const LMultiplierArray = [10.00, 20.00, 50.00, 100.00];
var version = "v2.3";
var PayOutPercents = [];
var PayOutConfidence = [];
var Array2Filter = [];
var FilteredArray = [];
var ScriptHistory = [];
var Trains = []; // Red Train IDs - finding gaps between & correlation between gap & duration
var History = [];
var RoundsPlayed = 0;
var RoundsViewed = 0;
var LastGameID = 1;
var CurrentGameID = LastGameID + 1;
var MinimumBet = currency.minAmount;
var MaxBet = (currency.amount / 10);
var TotalBets = 0;
var CurrentMultiplier = MultiplierArray[1];
var LastMultiplier = MultiplierArray[1];
var MaxLossesEncountered = 3;
var MostLost = 0;
var LargestMulitplier = 2;
var BaseBet = config.bet.value;
var CurrentBet = BaseBet;
var LastBet = BaseBet;
var LastShrek = CurrentGameID;
var LastTrain = 0;
var Gap = 0;
var AverageGap = 0;
var LargestBet = [0,0];
var Enable100ID = 1000000;
var LastResult = "Won";
var CoinLost = 0;
var StopLossCoin = config.stop.value;
var Losses = 0;
var Wins = 0;
var Red = 0;
var Green = 0;
var StartTime = new Date();
var EndTime = new Date();
var TimeDiff = (EndTime - StartTime);
var StartBalance = currency.amount;
var EndBalance = 0;
var Profit = 0;
var ATHProfit = 0;
var ProfPerMin = 0;
var NetProfit = 0;
var DisplayGreeting = "False";
var GotHistory = "False";
var BetYet = "False";
var LoggedBetData = "False";
var GameInfoLogged = "False";
var StrategyFound = "False";
var IsPlaying = "False";
var UpdateBets = "False";
var Enable100 = "False";
var LastCrash = 0;
var PrevCashOut = 0;
var WonAmount = 0;
var FindThisMultiplier = 1;
var FindShouldHave = 2;
var ThisAverage = 1;
var HistorySlice = 50;
var Paused = "True";
var IndexMax = PayOutConfidence[0];
var MaxIndex = 0;
var GetNumber = 0;

// Welcome the Player to the Script
console.clear();
engine.on('GAME_STARTING', function () {
    if (DisplayGreeting == "False") {
        log.info('     Nubs27s Smart Script for Crash');
        log.info("      ****************");
        log.info("See Web Console for more Information (Press F12)");
        console.log('%c~~~~~~~~~~~~~~~~~ Nubs27\'s Smart Script for Crash ~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        console.log('%cScript Start Time: ' + StartTime,'color:Purple; font-weight:200');
        console.log('  %cWelcome ' , 'color:Purple; font-weight:bold');
        console.log('  %cYour Starting Balance is: ' + StartBalance + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        if (config.auto.value == 'Player') {
            if (config.stop.value > currency.amount) {
                MaxBet = (currency.amount / 10);
                config.stop.value = currency.amount * 0.98;
                console.log('%c[WARNING]: Stop Loss is above your Bankroll','color:Orange; font-weight:bold');
                console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
            }
            if (config.bet.value > (config.stop.value / 15000)) {
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 15000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 20000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 25000) + '' + currency.currencyName + ' for the Base Bet you provided');
            }
            console.log('  %cYou Input: ' + BaseBet + ' ' + currency.currencyName + ' as the Base Bet', 'color:Purple; font-weight:bold');
        }else{
            betupdate();
            console.log('  %cYour Starting Base Bet is: ' + BaseBet + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        }
        console.log('  %cYour Stoppers are: Coin Lost > ' + config.stop.value + '; Minutes > ' + config.end.value + '; Profit > ' + config.profit.value, 'color:Purple; font-weight:bold');
        console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        if (config.stop.value > currency.amount) {
            MaxBet = (currency.amount / 10);
            config.stop.value = currency.amount * 0.95;
            console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
        }
    }
    DisplayGreeting = "True";
    if (GotHistory == "False") {
        getnanohistory();
        GotHistory = "True";
        console.log(ScriptHistory);
        LastShrek = [];
        LastTrain = [];
    }
//
//
//
//Everything above here only runs 1 time
    console.log(' ----------------------------');
    CurrentGameID = (LastGameID + 1);
    console.log('[Round ID]: ' + CurrentGameID);
    if (StrategyFound == "False") {
        strategy();
    }
//Checks User Parameters for Stopping Script
    checkstoppers();
    CurrentBet = BaseBet;
    MaxIndex = Math.floor(Math.random() * MaxIndex);
    CurrentMultiplier = GetNumber;
    CurrentBet = ((CoinLost + BaseBet) / CurrentMultiplier - 1);
    checkbet();
    if (BetYet == "False") {
        engine.bet(CurrentBet, CurrentMultiplier);
        console.log("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        log.info("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
    }
    BetYet = "True";
});
function getnanohistory() {
    History = engine.getHistory();
    for (i = 0; i < History.length; i++) {
        ScriptHistory.push(History.crash / 100);
        RoundsViewed++;
    }
}
function strategy() {
// Is there a Payout with a 80% Confidence or Higher? If not, pause.
    findconfidence();
// Which Payout has highest confidence based upon history & math?
    findlargestindex();
//    console.log('[Index] ' + '(' + MaxIndex + ')' + ' PayOut: ' + MultiplierArray[MaxIndex] + ' [Largest Confidence] ' + PayOutConfidence[MaxIndex]);
//    console.log(' PayOut ' + MultiplierArray[MaxIndex] + '; Confidence Level ' + PayOutConfidence[MaxIndex] + ' %');
    GetNumber = MultiplierArray[MaxIndex];
// Randomize the PayOut
    randompayout();
//    console.log('[Get Number] is: ' + GetNumber);
    checkforstreaks();
    CurrentMultiplier = GetNumber;
    StrategyFound = "True";
// Which Payout has highest confidence based upon streakiness of rounds?
}
function randompayout() {
    if (LastResult == "Lost" && CurrentMultiplier > 1.98) {
        GetNumber = (CurrentMultiplier * 0.95);
    }else if (LastResult =="Lost") {
        GetNumber = (CurrentMultiplier * 1.25);
    }
    GetNumber = GetNumber * 100;
    GetNumber = Math.floor(Math.random() * GetNumber) + 211;
    GetNumber = GetNumber / 100;
    if (isNaN(GetNumber)) {
        GetNumber = Math.floor(Math.random() * 311) + 251;
        GetNumber = GetNumber / 100;
    }
}
function checkforstreaks() {
    threeafterthree();
    minitrains();
    prevpayouts();
    htrains();
    tens();
//    hundred();
    HistorySlice = 50;
}
function tens() {
    FindThisMultiplier = 9.99;
    HistorySlice = 10;
    historyfilter();
    if (FilteredArray.length > 2) {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        console.log('[Bet Adjustment] PayOut +10x = ' + FilteredArray.length);
    }
}
function hundred() {
    FindThisMultiplier = 69;
    HistorySlice = 100;
    historyfilter();
    if (Enable100 == "True" && (CurrentGameID - Enable100ID) > 25) {
        Enable100 = "False";
    }
    if (Enable100 == "True" && LastResult == "Won") {
        Enable100 = "False";
    }
    if (FilteredArray.length === 0) {
        if (Enable100 == "True") {
            CurrentMultiplier = 88.00;
            CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
            console.log('Manadory run at 100x');
        }
    }
}
function historyfilter() {
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
    });
}
function htrains() {
    if (Red > 5) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
    if (Red > 9) {
        CurrentMultiplier = Math.floor(Math.random() * 488) + 235;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
}
function prevpayouts() {
    if (ScriptHistory[0] > 5.00 || ScriptHistory[1] > 5.00 || ScriptHistory[2] > 5.00) {
        CurrentMultiplier = Math.floor(Math.random() * 299) + 233;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] 5x in last 3 rounds');
    }
    if (LastResult == "Won") {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 215;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
    }

}
function minitrains() {
    if (Green > 3 && LastResult == "Lost") {
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        CurrentMultiplier = 2.14;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Loss');
    }
    if (Green > 3 && LastResult == "Won") {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Won');
    }
    if (Red > 3 || Green > 3) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Red/Green x3');
    }
}
function threeafterthree () {
    if (ScriptHistory[0] > 2.99 && ScriptHistory[1] > 2.99 && ScriptHistory[2] > 2.99) {
        if ((CurrentGameID - LastTrain) > 15 && (CurrentGameID - LastShrek > 10)) {
            if (LastResult == "Won") {
                CurrentBet = BaseBet * 2;
                CurrentMultiplier = 2.14;
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Won');
            }
            if (LastResult == "Lost") {
                CurrentMultiplier = Math.floor(Math.random() * 288) + 211;
                CurrentMultiplier = CurrentMultiplier / 100;
                CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Lost');
            }
        }
    }
    
}
function findconfidence() {
    PayOutConfidence = [];
    for (i = 0; i < PayOutPercents.length; i++) {
        if (PayOutPercents < 100) {
            PayOutConfidence = (100 - PayOutPercents);
            PayOutConfidence = Math.abs(PayOutConfidence);
            PayOutConfidence = (PayOutConfidence + 25);
        }else if (PayOutPercents == 100) {
            PayOutConfidence = 25;
        }else{
            PayOutConfidence = 0;
        }
        if (i > 3) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (i > 5) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (PayOutConfidence < 0) {
            PayOutConfidence = 0;
        }
    }
}
function findlargestindex() {
    IndexMax = PayOutConfidence[0];
    MaxIndex = 0;
    for (var i = 1; i < PayOutConfidence.length; i++) {
        if (PayOutConfidence >= IndexMax) {
            MaxIndex = i;
            IndexMax = PayOutConfidence;
        }
    }
}

function checkbet() {
    MinimumBet = currency.minAmount;
    BaseBet = config.bet.value;
//Check bet against player bankroll --- For what parameters???
//Check bet against site bankroll  - is there enough to win all we want?
    if (CurrentBet < BaseBet) {
        CurrentBet = BaseBet;
    }
    if (CurrentBet < MinimumBet) {
        CurrentBet = MinimumBet;
    }      
    if (CurrentBet > MaxBet) {
        CurrentBet = MaxBet;
        console.log('[Bet Adjustment] Survive Losses');
    }
    if (CurrentBet > currency.maxAmount) {
        CurrentBet = currency.maxAmount;
        MaxBet = currency.maxAmount / 5;
        console.log('[Bet Adjustment] Maximum Bet allowed by platform');
    }
    if (CurrentBet > LargestBet[0]) {
        LargestBet[0] = CurrentBet;
        LargestBet[1] = CurrentMultiplier;
    }
}
engine.on('GAME_ENDED', function (data) {
    console.log(data);
    RoundsViewed++;
    LastCrash = data.crash;
    PrevCashOut = LastCrash;
    LastGameID = data.gameId;
    if (GameInfoLogged == "False") {
        loglastcrash(data);
    }
    updateplayer();
    updatestats();
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(version);
        console.log('%c~~Nov~~~~ Update Completed ~~~~2019~~','color:blue;font-weight:bold');
        log.info('~~Nov~~~~ Update Completed ~~~~2019~~');
        log.info(version);
    }
    if (UpdateBets == "True" && LastResult == "Won") {
        betupdate();
        UpdateBets = "False";
    }
    BetYet = "False";
    StrategyFound = "False";
    LoggedBetData = "False";
    Paused = "False";
});
function loglastcrash(data) {
    if (PrevCashOut > LargestMulitplier) {
        LargestMulitplier = PrevCashOut;
    }
    if (PrevCashOut < 2.01) {
        Red++;
        Green = 0;
        if (Red == 6) {
            if (LastTrain === 0) {
                Trains = [];
            }
            Trains.unshift(CurrentGameID);
            Gap = CurrentGameID - LastTrain;
            AverageGap = (AverageGap + Gap) / Trains.length;
            console.log('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Average Gap ' + AverageGap + ' between H Trains');
            log.info('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Gap from last H Train ' + Gap + ' rounds');
            log.info('Gap from last H Train ' + Gap + ' rounds');
            LastTrain = CurrentGameID;
        }
    }else{
        Green++;
        Red = 0;
        if (Green == 6) {
            LastShrek = CurrentGameID;
            console.log('Logging Round ' + CurrentGameID + ' as Shrek');
            log.info('Logging Round ' + CurrentGameID + ' as Shrek');
        }
    }
    if (CoinLost > MostLost) {
        MostLost = CoinLost;
    }
    if (ScriptHistory.unshift(PrevCashOut) > 999) ScriptHistory.pop();
//Check for if round was played
    if (data.wager > 0) {
        TotalBets = TotalBets + CurrentBet;
        data.wager = CurrentBet;
        IsPlaying = "True";
        winorlose(data);
        RoundsPlayed++;
        LastBet = CurrentBet;
        LastMultiplier = CurrentMultiplier;
    }else{
        LastResult = "Not Played";
    }
}
function winorlose (data) {
    if (data.cashedAt) {
        WonAmount = ((CurrentBet * CurrentMultiplier) - CoinLost - CurrentBet);
        Profit = Profit + WonAmount;
        LastResult = "Won";
        Wins++;
        Losses = 0;
        if (Profit > ATHProfit) {
            ATHProfit = Profit;
            CoinLost = 0;
        }else{
            CoinLost = ATHProfit - Profit;
        }
        log.info("[Profit] " + WonAmount);
        console.log('%c[Result] Round Won. ' + 'Net Profit of ' + WonAmount.toFixed(7),'color:green');
    }else{
        LastResult = "Lost";
        Losses++;
        Wins = 0;
        CoinLost = CoinLost + CurrentBet;
        console.log('%c[Result] Round ' + LastResult,'color:red');
        log.info('Round Lost');
    }
    if (Losses > MaxLossesEncountered) {
        MaxLossesEncountered = Losses;
        console.log("Encountered Streak of " + Losses + " Losses Before Win");
        log.info("Encountered Streak of " + Losses + " Losses Before Win");
    }
    if (Losses > 3) {
        console.log('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7),'color:red');
        log.info('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7));
    }
}
function updatestats() {
    //Lists PayOuts under 10x for last 50 rounds
    for (i = 0; i < MultiplierArray.length; i++) {
        FindThisMultiplier = MultiplierArray;
        FindMultiplierHistory();
        PayOutPercents = ThisAverage;
    }
    //Lists PayOuts 10x and over for last 100 rounds
    if (RoundsViewed > 100) {
        HistorySlice = 100;
        CurrentGameID = CurrentGameID.toString();
        if (CurrentGameID.endsWith('0')) {
            console.log("In the last " + HistorySlice + " rounds there was: ");
        }
        for (i = 0; i < LMultiplierArray.length; i++) {
            FindThisMultiplier = LMultiplierArray;
            FindMultiplierHistory();
        }
    }
//    console.log(PayOutPercents);
}
function FindMultiplierHistory() {
    FindThisMultiplier = (FindThisMultiplier - 0.01);
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
        });
    FindThisMultiplier = (FindThisMultiplier + 0.01);
    DisplayTimesSeen();
    findpercents();
}
function DisplayTimesSeen() {
    FindShouldHave = (Array2Filter.length / FindThisMultiplier);
    FindShouldHave = (FindShouldHave * 100);
    FindShouldHave = Math.round(FindShouldHave);
    FindShouldHave = (FindShouldHave / 100);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log("PayOuts " + FindThisMultiplier + "x & Higher " + Math.round(FindShouldHave) + " times. There were " + FilteredArray.length);
    }
}
function findpercents() {
    ThisAverage = FilteredArray.length / Math.round(FindShouldHave);
    ThisAverage = (ThisAverage * 100);
    ThisAverage = Math.round(ThisAverage);
}
function updateplayer() {
    EndBalance = currency.amount;
    NetProfit = EndBalance - StartBalance;
    var ProfitPercent = (NetProfit / StartBalance) * 100;
    EndTime = new Date();
    TimeDiff = ((EndTime - StartTime) / 1000 )/ 60;
    ProfPerMin = (Profit / TimeDiff);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(" ");
        log.info(" ");
        console.log('%c~~~~~~~~~~ NubsScript Update ~~~~~~~~~~','color:blue;font-weight:bold');
        log.info('~~~~~  NubsScript Update  ~~~~~');
        figuretime();
        console.log("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        log.info("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        console.log("Current Base Bet: " + config.auto.value + " "+ BaseBet  + " " + currency.currencyName);
        log.info("Current Base Bet: " + BaseBet + " " + currency.currencyName);
        console.log("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        log.info("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        console.log("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        log.info("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        console.log("Highest PayOut Seen: " + LargestMulitplier + "x");
        log.info("Highest PayOut Seen: " + LargestMulitplier + "x");
        console.log("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        log.info("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        console.log("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        log.info("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        console.log("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        log.info("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        if (Trains.length > 2) {
            console.log("Hilarious Train IDs:");
            console.log(Trains);
        }
        console.log("In the last " + HistorySlice + " rounds there was: ");
    }
    RoundsViewed = RoundsViewed.toString();
    if (RoundsViewed.endsWith('00') && config.auto.value == "Script") {
        UpdateBets = "True";
    }
}
function figuretime() {
// get total seconds between the times
var delta = Math.abs(StartTime - EndTime) / 1000;
// calculate (and subtract) whole days
var days = Math.floor(delta / 86400);
delta -= days * 86400;
// calculate (and subtract) whole hours
var hours = Math.floor(delta / 3600) % 24;
delta -= hours * 3600;
// calculate (and subtract) whole minutes
var minutes = Math.floor(delta / 60) % 60;
delta -= minutes * 60;
// what's left is seconds
var seconds = delta % 60;  // in theory the modulus is not required
if (days > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
}else if (hours > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
}else{
    console.log("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
}
}
function checkstoppers() {
    if (TimeDiff > config.end.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Minutes)");
        console.log("Stopped Due to User Parameters (Minutes)");
        engine.stop();
    }
    if (Profit > config.profit.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Profit)");
        console.log("Stopped Due to User Parameters (Profit)");
        engine.stop();
    }
    if (CoinLost > StopLossCoin) {
        log.info("Stopping Due to User Parameters");
        console.log("Stopping Due to User Parameters (Coin Lost)");
        engine.stop();
    }
}
function betupdate() {
    BaseBet = currency.amount / 15000;
    if (BaseBet < currency.minAmount) {
        BaseBet = currency.minAmount;
        console.log("Bankroll too small. Attempting script by user's command");
    }
    config.bet.value = BaseBet;
    MaxBet = (currency.amount / 10);
    config.stop.value = currency.amount * 0.98;
    console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
    console.log('%c[WARNING]: Base Bet Updated to ' + BaseBet, 'color:Orange; font-weight:bold');
}
}

This is awesome!! But it is way beyond me..
Any chance you could get it to function properly with new server responses?? 
Or point me in the right direction to figure it out myself..?
It seems to run pretty good as is, but the bet amount never changes...When I open the Web console it shows the logs for varying bet adjustments being made each round, but it seems to just send the log without actually making any bet adjustments.. The only thing that changes is the payout amount, never the bet amount. Is that supposed to be the case?

I will definitely send some generous tips for any help!!



 

Edited by Jamiekson
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i can why don't you look at how i am doing in the script above it.  Essentually they switched from using an event broadcast style to just having you declare a delegate.

 

So here is a quick and dirty refactor of the two methods that were important.  I left most everything as is.  Things i am sure are going to break.  The getting of the history.  They not longer give you back more than 10 games and the script uses 200 to look for trends.  It has some good concept but needs some refactoring for readability and maintainability, but i love things like using the random numbers for multipliers.  I swear they are using machine learning for pattern recognition so that helps.,  I like the idea of limiting max bet to 10% of your bank roll.  I don't play trendball so i can't really speak to the actual strategy at all because i don't know.

 

Before i post the script with fixes so it uses the newer api and events that they still support here is a quick diff of the two scripts.

 

image.thumb.png.3528cefa79784fdd399685426f5ddbe0.png

image.thumb.png.07e8accbc1da4a75b438ec2da3fb2985.png

 

image.thumb.png.07908e3305b9812fd28f10888b9cb0cc.png

 

The changes look like more than they actually are essentially all that happened was the game ended event's contents was moved to the then delegate of the onbet method. and i fixed some other minor things that would have throw exceptions like how to get the last games history since that has changed is isn't based back after the crash.

Also just fair warning this method i don't believe is going to work because engine.getHistory() if it doesn't throw an exception it will just return null from what i have seen or you may get the last 10 games only along with a warning saying this method of accessing history is deprecated and you need to start saving your own historical results or something like that.

 

image.png.9895d05d9d113877c49fff26d2d7688d.png

 

 

************************************************************************** Script Starting ***********************************************************************************************

//******************* Nubs27's Smart Script for Crash  *******************
//
//
//
// If you find this script helpful please consider donating to Nubs27 or tipping on NanoGames.io:
// Referral Link: https://n-luzqe.nanogames.io/
//
// Donations accepted in many coin/token types. List & Addresses:
// https://sites.google.com/view/nanogamescrashscripts/home/donation-addresses
//
//
//
var config = {
    mainTitle: { label: '*** Nubs27\'s Smart Script for Crash ***', type: 'title' },
    auto: { label: '', value: 'Script', type: 'radio', options: [
           { value: 'Script', label: 'Script chooses Base Bet'},
           { value: 'Player', label: 'Player chooses Base Bet'} ]},
    bet: { label: 'Base Bet', value: currency.minAmount, type: 'number' },
    lossTitle: { label: 'Stop When ', type: 'title' },
    stop: { label: 'Coins Lost >', value: 1, type: 'number' },
    end: { label: 'Minutes >', value: 250, type: 'number' },
    profit: { label: 'Profit >', value: 100, type: 'number' },
};

function main () {
//PayOuts checked in the Stats Update
const MultiplierArray = [2.5, 3.00, 5.00, 6.00, 7.00];
const LMultiplierArray = [10.00, 20.00, 50.00, 100.00];
var version = "v2.3";
var PayOutPercents = [];
var PayOutConfidence = [];
var Array2Filter = [];
var FilteredArray = [];
var ScriptHistory = [];
var Trains = []; // Red Train IDs - finding gaps between & correlation between gap & duration
var History = [];
var RoundsPlayed = 0;
var RoundsViewed = 0;
var LastGameID = 1;
var CurrentGameID = LastGameID + 1;
var MinimumBet = currency.minAmount;
var MaxBet = (currency.amount / 10);
var TotalBets = 0;
var CurrentMultiplier = MultiplierArray[1];
var LastMultiplier = MultiplierArray[1];
var MaxLossesEncountered = 3;
var MostLost = 0;
var LargestMulitplier = 2;
var BaseBet = config.bet.value;
var CurrentBet = BaseBet;
var LastBet = BaseBet;
var LastShrek = CurrentGameID;
var LastTrain = 0;
var Gap = 0;
var AverageGap = 0;
var LargestBet = [0,0];
var Enable100ID = 1000000;
var LastResult = "Won";
var CoinLost = 0;
var StopLossCoin = config.stop.value;
var Losses = 0;
var Wins = 0;
var Red = 0;
var Green = 0;
var StartTime = new Date();
var EndTime = new Date();
var TimeDiff = (EndTime - StartTime);
var StartBalance = currency.amount;
var EndBalance = 0;
var Profit = 0;
var ATHProfit = 0;
var ProfPerMin = 0;
var NetProfit = 0;
var DisplayGreeting = "False";
var GotHistory = "False";
var BetYet = "False";
var LoggedBetData = "False";
var GameInfoLogged = "False";
var StrategyFound = "False";
var IsPlaying = "False";
var UpdateBets = "False";
var Enable100 = "False";
var LastCrash = 0;
var PrevCashOut = 0;
var WonAmount = 0;
var FindThisMultiplier = 1;
var FindShouldHave = 2;
var ThisAverage = 1;
var HistorySlice = 50;
var Paused = "True";
var IndexMax = PayOutConfidence[0];
var MaxIndex = 0;
var GetNumber = 0;

// Welcome the Player to the Script
console.clear();

    if (DisplayGreeting == "False") {
        log.info('     Nubs27s Smart Script for Crash');
        log.info("      ****************");
        log.info("See Web Console for more Information (Press F12)");
        console.log('%c~~~~~~~~~~~~~~~~~ Nubs27\'s Smart Script for Crash ~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        console.log('%cScript Start Time: ' + StartTime,'color:Purple; font-weight:200');
        console.log('  %cWelcome ' , 'color:Purple; font-weight:bold');
        console.log('  %cYour Starting Balance is: ' + StartBalance + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        if (config.auto.value == 'Player') {
            if (config.stop.value > currency.amount) {
                MaxBet = (currency.amount / 10);
                config.stop.value = currency.amount * 0.98;
                console.log('%c[WARNING]: Stop Loss is above your Bankroll','color:Orange; font-weight:bold');
                console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
            }
            if (config.bet.value > (config.stop.value / 15000)) {
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 15000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 20000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 25000) + '' + currency.currencyName + ' for the Base Bet you provided');
            }
            console.log('  %cYou Input: ' + BaseBet + ' ' + currency.currencyName + ' as the Base Bet', 'color:Purple; font-weight:bold');
        }else{
            betupdate();
            console.log('  %cYour Starting Base Bet is: ' + BaseBet + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        }
        console.log('  %cYour Stoppers are: Coin Lost > ' + config.stop.value + '; Minutes > ' + config.end.value + '; Profit > ' + config.profit.value, 'color:Purple; font-weight:bold');
        console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        if (config.stop.value > currency.amount) {
            MaxBet = (currency.amount / 10);
            config.stop.value = currency.amount * 0.95;
            console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
        }
    }
    DisplayGreeting = "True";
    if (GotHistory == "False") {
        getnanohistory();
        GotHistory = "True";
        console.log(ScriptHistory);
        LastShrek = [];
        LastTrain = [];
    }
//
//
//
//Everything above here only runs 1 time
game.onBet = function () {
    console.log(' ----------------------------');
    CurrentGameID = (LastGameID + 1);
    console.log('[Round ID]: ' + CurrentGameID);
    if (StrategyFound == "False") {
        strategy();
    }
//Checks User Parameters for Stopping Script
    checkstoppers();
    CurrentBet = BaseBet;
    MaxIndex = Math.floor(Math.random() * MaxIndex);
    CurrentMultiplier = GetNumber;
    CurrentBet = ((CoinLost + BaseBet) / CurrentMultiplier - 1);
    checkbet();
    if (BetYet == "False") {
        console.log("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        log.info("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        game.bet(CurrentBet, CurrentMultiplier).then(function (payout) ) {
        
            console.log(payout);
            RoundsViewed++;
            LastCrash = game.history[0].crash;
            PrevCashOut = LastCrash;
            LastGameID = game.history[0].gameId;
            if (GameInfoLogged == "False") {
                loglastcrash(game.history[0]);
            }
            updateplayer();
            updatestats();
            CurrentGameID = CurrentGameID.toString();
            
            if (CurrentGameID.endsWith('0')) {
                console.log(version);
                console.log('%c~~Nov~~~~ Update Completed ~~~~2019~~','color:blue;font-weight:bold');
                log.info('~~Nov~~~~ Update Completed ~~~~2019~~');
                log.info(version);
            }
            if (UpdateBets == "True" && LastResult == "Won") {
                betupdate();
                UpdateBets = "False";
            }
            BetYet = "False";
            StrategyFound = "False";
            LoggedBetData = "False";
            Paused = "False";        
        };
    }
    BetYet = "True";
});


function getnanohistory() {
    History = engine.getHistory();
    for (i = 0; i < History.length; i++) {
        ScriptHistory.push(History.crash / 100);
        RoundsViewed++;
    }
}
function strategy() {
// Is there a Payout with a 80% Confidence or Higher? If not, pause.
    findconfidence();
// Which Payout has highest confidence based upon history & math?
    findlargestindex();
//    console.log('[Index] ' + '(' + MaxIndex + ')' + ' PayOut: ' + MultiplierArray[MaxIndex] + ' [Largest Confidence] ' + PayOutConfidence[MaxIndex]);
//    console.log(' PayOut ' + MultiplierArray[MaxIndex] + '; Confidence Level ' + PayOutConfidence[MaxIndex] + ' %');
    GetNumber = MultiplierArray[MaxIndex];
// Randomize the PayOut
    randompayout();
//    console.log('[Get Number] is: ' + GetNumber);
    checkforstreaks();
    CurrentMultiplier = GetNumber;
    StrategyFound = "True";
// Which Payout has highest confidence based upon streakiness of rounds?
}
function randompayout() {
    if (LastResult == "Lost" && CurrentMultiplier > 1.98) {
        GetNumber = (CurrentMultiplier * 0.95);
    }else if (LastResult =="Lost") {
        GetNumber = (CurrentMultiplier * 1.25);
    }
    GetNumber = GetNumber * 100;
    GetNumber = Math.floor(Math.random() * GetNumber) + 211;
    GetNumber = GetNumber / 100;
    if (isNaN(GetNumber)) {
        GetNumber = Math.floor(Math.random() * 311) + 251;
        GetNumber = GetNumber / 100;
    }
}
function checkforstreaks() {
    threeafterthree();
    minitrains();
    prevpayouts();
    htrains();
    tens();
//    hundred();
    HistorySlice = 50;
}
function tens() {
    FindThisMultiplier = 9.99;
    HistorySlice = 10;
    historyfilter();
    if (FilteredArray.length > 2) {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        console.log('[Bet Adjustment] PayOut +10x = ' + FilteredArray.length);
    }
}
function hundred() {
    FindThisMultiplier = 69;
    HistorySlice = 100;
    historyfilter();
    if (Enable100 == "True" && (CurrentGameID - Enable100ID) > 25) {
        Enable100 = "False";
    }
    if (Enable100 == "True" && LastResult == "Won") {
        Enable100 = "False";
    }
    if (FilteredArray.length === 0) {
        if (Enable100 == "True") {
            CurrentMultiplier = 88.00;
            CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
            console.log('Manadory run at 100x');
        }
    }
}
function historyfilter() {
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
    });
}
function htrains() {
    if (Red > 5) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
    if (Red > 9) {
        CurrentMultiplier = Math.floor(Math.random() * 488) + 235;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
}
function prevpayouts() {
    if (ScriptHistory[0] > 5.00 || ScriptHistory[1] > 5.00 || ScriptHistory[2] > 5.00) {
        CurrentMultiplier = Math.floor(Math.random() * 299) + 233;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] 5x in last 3 rounds');
    }
    if (LastResult == "Won") {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 215;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
    }

}
function minitrains() {
    if (Green > 3 && LastResult == "Lost") {
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        CurrentMultiplier = 2.14;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Loss');
    }
    if (Green > 3 && LastResult == "Won") {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Won');
    }
    if (Red > 3 || Green > 3) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Red/Green x3');
    }
}
function threeafterthree () {
    if (ScriptHistory[0] > 2.99 && ScriptHistory[1] > 2.99 && ScriptHistory[2] > 2.99) {
        if ((CurrentGameID - LastTrain) > 15 && (CurrentGameID - LastShrek > 10)) {
            if (LastResult == "Won") {
                CurrentBet = BaseBet * 2;
                CurrentMultiplier = 2.14;
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Won');
            }
            if (LastResult == "Lost") {
                CurrentMultiplier = Math.floor(Math.random() * 288) + 211;
                CurrentMultiplier = CurrentMultiplier / 100;
                CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Lost');
            }
        }
    }
    
}
function findconfidence() {
    PayOutConfidence = [];
    for (i = 0; i < PayOutPercents.length; i++) {
        if (PayOutPercents < 100) {
            PayOutConfidence = (100 - PayOutPercents);
            PayOutConfidence = Math.abs(PayOutConfidence);
            PayOutConfidence = (PayOutConfidence + 25);
        }else if (PayOutPercents == 100) {
            PayOutConfidence = 25;
        }else{
            PayOutConfidence = 0;
        }
        if (i > 3) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (i > 5) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (PayOutConfidence < 0) {
            PayOutConfidence = 0;
        }
    }
}
function findlargestindex() {
    IndexMax = PayOutConfidence[0];
    MaxIndex = 0;
    for (var i = 1; i < PayOutConfidence.length; i++) {
        if (PayOutConfidence >= IndexMax) {
            MaxIndex = i;
            IndexMax = PayOutConfidence;
        }
    }
}

function checkbet() {
    MinimumBet = currency.minAmount;
    BaseBet = config.bet.value;
//Check bet against player bankroll --- For what parameters???
//Check bet against site bankroll  - is there enough to win all we want?
    if (CurrentBet < BaseBet) {
        CurrentBet = BaseBet;
    }
    if (CurrentBet < MinimumBet) {
        CurrentBet = MinimumBet;
    }      
    if (CurrentBet > MaxBet) {
        CurrentBet = MaxBet;
        console.log('[Bet Adjustment] Survive Losses');
    }
    if (CurrentBet > currency.maxAmount) {
        CurrentBet = currency.maxAmount;
        MaxBet = currency.maxAmount / 5;
        console.log('[Bet Adjustment] Maximum Bet allowed by platform');
    }
    if (CurrentBet > LargestBet[0]) {
        LargestBet[0] = CurrentBet;
        LargestBet[1] = CurrentMultiplier;
    }
}

function loglastcrash(data) {
    if (PrevCashOut > LargestMulitplier) {
        LargestMulitplier = PrevCashOut;
    }
    if (PrevCashOut < 2.01) {
        Red++;
        Green = 0;
        if (Red == 6) {
            if (LastTrain === 0) {
                Trains = [];
            }
            Trains.unshift(CurrentGameID);
            Gap = CurrentGameID - LastTrain;
            AverageGap = (AverageGap + Gap) / Trains.length;
            console.log('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Average Gap ' + AverageGap + ' between H Trains');
            log.info('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Gap from last H Train ' + Gap + ' rounds');
            log.info('Gap from last H Train ' + Gap + ' rounds');
            LastTrain = CurrentGameID;
        }
    }else{
        Green++;
        Red = 0;
        if (Green == 6) {
            LastShrek = CurrentGameID;
            console.log('Logging Round ' + CurrentGameID + ' as Shrek');
            log.info('Logging Round ' + CurrentGameID + ' as Shrek');
        }
    }
    if (CoinLost > MostLost) {
        MostLost = CoinLost;
    }
    if (ScriptHistory.unshift(PrevCashOut) > 999) ScriptHistory.pop();
//Check for if round was played
    if (data.wager > 0) {
        TotalBets = TotalBets + CurrentBet;
        data.wager = CurrentBet;
        IsPlaying = "True";
        winorlose(data);
        RoundsPlayed++;
        LastBet = CurrentBet;
        LastMultiplier = CurrentMultiplier;
    }else{
        LastResult = "Not Played";
    }
}
function winorlose (data) {
    if (data.cashedAt) {
        WonAmount = ((CurrentBet * CurrentMultiplier) - CoinLost - CurrentBet);
        Profit = Profit + WonAmount;
        LastResult = "Won";
        Wins++;
        Losses = 0;
        if (Profit > ATHProfit) {
            ATHProfit = Profit;
            CoinLost = 0;
        }else{
            CoinLost = ATHProfit - Profit;
        }
        log.info("[Profit] " + WonAmount);
        console.log('%c[Result] Round Won. ' + 'Net Profit of ' + WonAmount.toFixed(7),'color:green');
    }else{
        LastResult = "Lost";
        Losses++;
        Wins = 0;
        CoinLost = CoinLost + CurrentBet;
        console.log('%c[Result] Round ' + LastResult,'color:red');
        log.info('Round Lost');
    }
    if (Losses > MaxLossesEncountered) {
        MaxLossesEncountered = Losses;
        console.log("Encountered Streak of " + Losses + " Losses Before Win");
        log.info("Encountered Streak of " + Losses + " Losses Before Win");
    }
    if (Losses > 3) {
        console.log('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7),'color:red');
        log.info('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7));
    }
}
function updatestats() {
    //Lists PayOuts under 10x for last 50 rounds
    for (i = 0; i < MultiplierArray.length; i++) {
        FindThisMultiplier = MultiplierArray;
        FindMultiplierHistory();
        PayOutPercents = ThisAverage;
    }
    //Lists PayOuts 10x and over for last 100 rounds
    if (RoundsViewed > 100) {
        HistorySlice = 100;
        CurrentGameID = CurrentGameID.toString();
        if (CurrentGameID.endsWith('0')) {
            console.log("In the last " + HistorySlice + " rounds there was: ");
        }
        for (i = 0; i < LMultiplierArray.length; i++) {
            FindThisMultiplier = LMultiplierArray;
            FindMultiplierHistory();
        }
    }
//    console.log(PayOutPercents);
}
function FindMultiplierHistory() {
    FindThisMultiplier = (FindThisMultiplier - 0.01);
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
        });
    FindThisMultiplier = (FindThisMultiplier + 0.01);
    DisplayTimesSeen();
    findpercents();
}
function DisplayTimesSeen() {
    FindShouldHave = (Array2Filter.length / FindThisMultiplier);
    FindShouldHave = (FindShouldHave * 100);
    FindShouldHave = Math.round(FindShouldHave);
    FindShouldHave = (FindShouldHave / 100);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log("PayOuts " + FindThisMultiplier + "x & Higher " + Math.round(FindShouldHave) + " times. There were " + FilteredArray.length);
    }
}
function findpercents() {
    ThisAverage = FilteredArray.length / Math.round(FindShouldHave);
    ThisAverage = (ThisAverage * 100);
    ThisAverage = Math.round(ThisAverage);
}
function updateplayer() {
    EndBalance = currency.amount;
    NetProfit = EndBalance - StartBalance;
    var ProfitPercent = (NetProfit / StartBalance) * 100;
    EndTime = new Date();
    TimeDiff = ((EndTime - StartTime) / 1000 )/ 60;
    ProfPerMin = (Profit / TimeDiff);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(" ");
        log.info(" ");
        console.log('%c~~~~~~~~~~ NubsScript Update ~~~~~~~~~~','color:blue;font-weight:bold');
        log.info('~~~~~  NubsScript Update  ~~~~~');
        figuretime();
        console.log("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        log.info("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        console.log("Current Base Bet: " + config.auto.value + " "+ BaseBet  + " " + currency.currencyName);
        log.info("Current Base Bet: " + BaseBet + " " + currency.currencyName);
        console.log("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        log.info("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        console.log("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        log.info("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        console.log("Highest PayOut Seen: " + LargestMulitplier + "x");
        log.info("Highest PayOut Seen: " + LargestMulitplier + "x");
        console.log("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        log.info("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        console.log("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        log.info("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        console.log("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        log.info("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        if (Trains.length > 2) {
            console.log("Hilarious Train IDs:");
            console.log(Trains);
        }
        console.log("In the last " + HistorySlice + " rounds there was: ");
    }
    RoundsViewed = RoundsViewed.toString();
    if (RoundsViewed.endsWith('00') && config.auto.value == "Script") {
        UpdateBets = "True";
    }
}
function figuretime() {
// get total seconds between the times
var delta = Math.abs(StartTime - EndTime) / 1000;
// calculate (and subtract) whole days
var days = Math.floor(delta / 86400);
delta -= days * 86400;
// calculate (and subtract) whole hours
var hours = Math.floor(delta / 3600) % 24;
delta -= hours * 3600;
// calculate (and subtract) whole minutes
var minutes = Math.floor(delta / 60) % 60;
delta -= minutes * 60;
// what's left is seconds
var seconds = delta % 60;  // in theory the modulus is not required
if (days > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
}else if (hours > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
}else{
    console.log("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
}
}
function checkstoppers() {
    if (TimeDiff > config.end.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Minutes)");
        console.log("Stopped Due to User Parameters (Minutes)");
        engine.stop();
    }
    if (Profit > config.profit.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Profit)");
        console.log("Stopped Due to User Parameters (Profit)");
        engine.stop();
    }
    if (CoinLost > StopLossCoin) {
        log.info("Stopping Due to User Parameters");
        console.log("Stopping Due to User Parameters (Coin Lost)");
        engine.stop();
    }
}
function betupdate() {
    BaseBet = currency.amount / 15000;
    if (BaseBet < currency.minAmount) {
        BaseBet = currency.minAmount;
        console.log("Bankroll too small. Attempting script by user's command");
    }
    config.bet.value = BaseBet;
    MaxBet = (currency.amount / 10);
    config.stop.value = currency.amount * 0.98;
    console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
    console.log('%c[WARNING]: Base Bet Updated to ' + BaseBet, 'color:Orange; font-weight:bold');
}
}

 

********************************************************************* Script end ********************************************************************************************

Edited by Skele
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4 hours ago, Skele said:

i can why don't you look at how i am doing in the script above it.  Essentually they switched from using an event broadcast style to just having you declare a delegate.

 

So here is a quick and dirty refactor of the two methods that were important.  I left most everything as is.  Things i am sure are going to break.  The getting of the history.  They not longer give you back more than 10 games and the script uses 200 to look for trends.  It has some good concept but needs some refactoring for readability and maintainability, but i love things like using the random numbers for multipliers.  I swear they are using machine learning for pattern recognition so that helps.,  I like the idea of limiting max bet to 10% of your bank roll.  I don't play trendball so i can't really speak to the actual strategy at all because i don't know.

 

Before i post the script with fixes so it uses the newer api and events that they still support here is a quick diff of the two scripts.

 

image.thumb.png.3528cefa79784fdd399685426f5ddbe0.png

image.thumb.png.07e8accbc1da4a75b438ec2da3fb2985.png

 

image.thumb.png.07908e3305b9812fd28f10888b9cb0cc.png

 

The changes look like more than they actually are essentially all that happened was the game ended event's contents was moved to the then delegate of the onbet method. and i fixed some other minor things that would have throw exceptions like how to get the last games history since that has changed is isn't based back after the crash.

Also just fair warning this method i don't believe is going to work because engine.getHistory() if it doesn't throw an exception it will just return null from what i have seen or you may get the last 10 games only along with a warning saying this method of accessing history is deprecated and you need to start saving your own historical results or something like that.

 

image.png.9895d05d9d113877c49fff26d2d7688d.png

 

 

************************************************************************** Script Starting ***********************************************************************************************

//******************* Nubs27's Smart Script for Crash  *******************
//
//
//
// If you find this script helpful please consider donating to Nubs27 or tipping on NanoGames.io:
// Referral Link: https://n-luzqe.nanogames.io/
//
// Donations accepted in many coin/token types. List & Addresses:
// https://sites.google.com/view/nanogamescrashscripts/home/donation-addresses
//
//
//
var config = {
    mainTitle: { label: '*** Nubs27\'s Smart Script for Crash ***', type: 'title' },
    auto: { label: '', value: 'Script', type: 'radio', options: [
           { value: 'Script', label: 'Script chooses Base Bet'},
           { value: 'Player', label: 'Player chooses Base Bet'} ]},
    bet: { label: 'Base Bet', value: currency.minAmount, type: 'number' },
    lossTitle: { label: 'Stop When ', type: 'title' },
    stop: { label: 'Coins Lost >', value: 1, type: 'number' },
    end: { label: 'Minutes >', value: 250, type: 'number' },
    profit: { label: 'Profit >', value: 100, type: 'number' },
};

function main () {
//PayOuts checked in the Stats Update
const MultiplierArray = [2.5, 3.00, 5.00, 6.00, 7.00];
const LMultiplierArray = [10.00, 20.00, 50.00, 100.00];
var version = "v2.3";
var PayOutPercents = [];
var PayOutConfidence = [];
var Array2Filter = [];
var FilteredArray = [];
var ScriptHistory = [];
var Trains = []; // Red Train IDs - finding gaps between & correlation between gap & duration
var History = [];
var RoundsPlayed = 0;
var RoundsViewed = 0;
var LastGameID = 1;
var CurrentGameID = LastGameID + 1;
var MinimumBet = currency.minAmount;
var MaxBet = (currency.amount / 10);
var TotalBets = 0;
var CurrentMultiplier = MultiplierArray[1];
var LastMultiplier = MultiplierArray[1];
var MaxLossesEncountered = 3;
var MostLost = 0;
var LargestMulitplier = 2;
var BaseBet = config.bet.value;
var CurrentBet = BaseBet;
var LastBet = BaseBet;
var LastShrek = CurrentGameID;
var LastTrain = 0;
var Gap = 0;
var AverageGap = 0;
var LargestBet = [0,0];
var Enable100ID = 1000000;
var LastResult = "Won";
var CoinLost = 0;
var StopLossCoin = config.stop.value;
var Losses = 0;
var Wins = 0;
var Red = 0;
var Green = 0;
var StartTime = new Date();
var EndTime = new Date();
var TimeDiff = (EndTime - StartTime);
var StartBalance = currency.amount;
var EndBalance = 0;
var Profit = 0;
var ATHProfit = 0;
var ProfPerMin = 0;
var NetProfit = 0;
var DisplayGreeting = "False";
var GotHistory = "False";
var BetYet = "False";
var LoggedBetData = "False";
var GameInfoLogged = "False";
var StrategyFound = "False";
var IsPlaying = "False";
var UpdateBets = "False";
var Enable100 = "False";
var LastCrash = 0;
var PrevCashOut = 0;
var WonAmount = 0;
var FindThisMultiplier = 1;
var FindShouldHave = 2;
var ThisAverage = 1;
var HistorySlice = 50;
var Paused = "True";
var IndexMax = PayOutConfidence[0];
var MaxIndex = 0;
var GetNumber = 0;

// Welcome the Player to the Script
console.clear();

    if (DisplayGreeting == "False") {
        log.info('     Nubs27s Smart Script for Crash');
        log.info("      ****************");
        log.info("See Web Console for more Information (Press F12)");
        console.log('%c~~~~~~~~~~~~~~~~~ Nubs27\'s Smart Script for Crash ~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        console.log('%cScript Start Time: ' + StartTime,'color:Purple; font-weight:200');
        console.log('  %cWelcome ' , 'color:Purple; font-weight:bold');
        console.log('  %cYour Starting Balance is: ' + StartBalance + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        if (config.auto.value == 'Player') {
            if (config.stop.value > currency.amount) {
                MaxBet = (currency.amount / 10);
                config.stop.value = currency.amount * 0.98;
                console.log('%c[WARNING]: Stop Loss is above your Bankroll','color:Orange; font-weight:bold');
                console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
            }
            if (config.bet.value > (config.stop.value / 15000)) {
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 15000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 20000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 25000) + '' + currency.currencyName + ' for the Base Bet you provided');
            }
            console.log('  %cYou Input: ' + BaseBet + ' ' + currency.currencyName + ' as the Base Bet', 'color:Purple; font-weight:bold');
        }else{
            betupdate();
            console.log('  %cYour Starting Base Bet is: ' + BaseBet + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        }
        console.log('  %cYour Stoppers are: Coin Lost > ' + config.stop.value + '; Minutes > ' + config.end.value + '; Profit > ' + config.profit.value, 'color:Purple; font-weight:bold');
        console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        if (config.stop.value > currency.amount) {
            MaxBet = (currency.amount / 10);
            config.stop.value = currency.amount * 0.95;
            console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
        }
    }
    DisplayGreeting = "True";
    if (GotHistory == "False") {
        getnanohistory();
        GotHistory = "True";
        console.log(ScriptHistory);
        LastShrek = [];
        LastTrain = [];
    }
//
//
//
//Everything above here only runs 1 time
game.onBet = function () {
    console.log(' ----------------------------');
    CurrentGameID = (LastGameID + 1);
    console.log('[Round ID]: ' + CurrentGameID);
    if (StrategyFound == "False") {
        strategy();
    }
//Checks User Parameters for Stopping Script
    checkstoppers();
    CurrentBet = BaseBet;
    MaxIndex = Math.floor(Math.random() * MaxIndex);
    CurrentMultiplier = GetNumber;
    CurrentBet = ((CoinLost + BaseBet) / CurrentMultiplier - 1);
    checkbet();
    if (BetYet == "False") {
        console.log("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        log.info("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        game.bet(CurrentBet, CurrentMultiplier).then(function (payout) {
        
            console.log(payout);
            RoundsViewed++;
            LastCrash = game.history[0].crash;
            PrevCashOut = LastCrash;
            LastGameID = game.history[0].gameId;
            if (GameInfoLogged == "False") {
                loglastcrash(game.history[0]);
            }
            updateplayer();
            updatestats();
            CurrentGameID = CurrentGameID.toString();
            
            if (CurrentGameID.endsWith('0')) {
                console.log(version);
                console.log('%c~~Nov~~~~ Update Completed ~~~~2019~~','color:blue;font-weight:bold');
                log.info('~~Nov~~~~ Update Completed ~~~~2019~~');
                log.info(version);
            }
            if (UpdateBets == "True" && LastResult == "Won") {
                betupdate();
                UpdateBets = "False";
            }
            BetYet = "False";
            StrategyFound = "False";
            LoggedBetData = "False";
            Paused = "False";        
        };
    }
    BetYet = "True";
});


function getnanohistory() {
    History = engine.getHistory();
    for (i = 0; i < History.length; i++) {
        ScriptHistory.push(History.crash / 100);
        RoundsViewed++;
    }
}
function strategy() {
// Is there a Payout with a 80% Confidence or Higher? If not, pause.
    findconfidence();
// Which Payout has highest confidence based upon history & math?
    findlargestindex();
//    console.log('[Index] ' + '(' + MaxIndex + ')' + ' PayOut: ' + MultiplierArray[MaxIndex] + ' [Largest Confidence] ' + PayOutConfidence[MaxIndex]);
//    console.log(' PayOut ' + MultiplierArray[MaxIndex] + '; Confidence Level ' + PayOutConfidence[MaxIndex] + ' %');
    GetNumber = MultiplierArray[MaxIndex];
// Randomize the PayOut
    randompayout();
//    console.log('[Get Number] is: ' + GetNumber);
    checkforstreaks();
    CurrentMultiplier = GetNumber;
    StrategyFound = "True";
// Which Payout has highest confidence based upon streakiness of rounds?
}
function randompayout() {
    if (LastResult == "Lost" && CurrentMultiplier > 1.98) {
        GetNumber = (CurrentMultiplier * 0.95);
    }else if (LastResult =="Lost") {
        GetNumber = (CurrentMultiplier * 1.25);
    }
    GetNumber = GetNumber * 100;
    GetNumber = Math.floor(Math.random() * GetNumber) + 211;
    GetNumber = GetNumber / 100;
    if (isNaN(GetNumber)) {
        GetNumber = Math.floor(Math.random() * 311) + 251;
        GetNumber = GetNumber / 100;
    }
}
function checkforstreaks() {
    threeafterthree();
    minitrains();
    prevpayouts();
    htrains();
    tens();
//    hundred();
    HistorySlice = 50;
}
function tens() {
    FindThisMultiplier = 9.99;
    HistorySlice = 10;
    historyfilter();
    if (FilteredArray.length > 2) {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        console.log('[Bet Adjustment] PayOut +10x = ' + FilteredArray.length);
    }
}
function hundred() {
    FindThisMultiplier = 69;
    HistorySlice = 100;
    historyfilter();
    if (Enable100 == "True" && (CurrentGameID - Enable100ID) > 25) {
        Enable100 = "False";
    }
    if (Enable100 == "True" && LastResult == "Won") {
        Enable100 = "False";
    }
    if (FilteredArray.length === 0) {
        if (Enable100 == "True") {
            CurrentMultiplier = 88.00;
            CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
            console.log('Manadory run at 100x');
        }
    }
}
function historyfilter() {
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
    });
}
function htrains() {
    if (Red > 5) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
    if (Red > 9) {
        CurrentMultiplier = Math.floor(Math.random() * 488) + 235;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
}
function prevpayouts() {
    if (ScriptHistory[0] > 5.00 || ScriptHistory[1] > 5.00 || ScriptHistory[2] > 5.00) {
        CurrentMultiplier = Math.floor(Math.random() * 299) + 233;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] 5x in last 3 rounds');
    }
    if (LastResult == "Won") {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 215;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
    }

}
function minitrains() {
    if (Green > 3 && LastResult == "Lost") {
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        CurrentMultiplier = 2.14;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Loss');
    }
    if (Green > 3 && LastResult == "Won") {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Won');
    }
    if (Red > 3 || Green > 3) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Red/Green x3');
    }
}
function threeafterthree () {
    if (ScriptHistory[0] > 2.99 && ScriptHistory[1] > 2.99 && ScriptHistory[2] > 2.99) {
        if ((CurrentGameID - LastTrain) > 15 && (CurrentGameID - LastShrek > 10)) {
            if (LastResult == "Won") {
                CurrentBet = BaseBet * 2;
                CurrentMultiplier = 2.14;
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Won');
            }
            if (LastResult == "Lost") {
                CurrentMultiplier = Math.floor(Math.random() * 288) + 211;
                CurrentMultiplier = CurrentMultiplier / 100;
                CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Lost');
            }
        }
    }
    
}
function findconfidence() {
    PayOutConfidence = [];
    for (i = 0; i < PayOutPercents.length; i++) {
        if (PayOutPercents < 100) {
            PayOutConfidence = (100 - PayOutPercents);
            PayOutConfidence = Math.abs(PayOutConfidence);
            PayOutConfidence = (PayOutConfidence + 25);
        }else if (PayOutPercents == 100) {
            PayOutConfidence = 25;
        }else{
            PayOutConfidence = 0;
        }
        if (i > 3) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (i > 5) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (PayOutConfidence < 0) {
            PayOutConfidence = 0;
        }
    }
}
function findlargestindex() {
    IndexMax = PayOutConfidence[0];
    MaxIndex = 0;
    for (var i = 1; i < PayOutConfidence.length; i++) {
        if (PayOutConfidence >= IndexMax) {
            MaxIndex = i;
            IndexMax = PayOutConfidence;
        }
    }
}

function checkbet() {
    MinimumBet = currency.minAmount;
    BaseBet = config.bet.value;
//Check bet against player bankroll --- For what parameters???
//Check bet against site bankroll  - is there enough to win all we want?
    if (CurrentBet < BaseBet) {
        CurrentBet = BaseBet;
    }
    if (CurrentBet < MinimumBet) {
        CurrentBet = MinimumBet;
    }      
    if (CurrentBet > MaxBet) {
        CurrentBet = MaxBet;
        console.log('[Bet Adjustment] Survive Losses');
    }
    if (CurrentBet > currency.maxAmount) {
        CurrentBet = currency.maxAmount;
        MaxBet = currency.maxAmount / 5;
        console.log('[Bet Adjustment] Maximum Bet allowed by platform');
    }
    if (CurrentBet > LargestBet[0]) {
        LargestBet[0] = CurrentBet;
        LargestBet[1] = CurrentMultiplier;
    }
}

function loglastcrash(data) {
    if (PrevCashOut > LargestMulitplier) {
        LargestMulitplier = PrevCashOut;
    }
    if (PrevCashOut < 2.01) {
        Red++;
        Green = 0;
        if (Red == 6) {
            if (LastTrain === 0) {
                Trains = [];
            }
            Trains.unshift(CurrentGameID);
            Gap = CurrentGameID - LastTrain;
            AverageGap = (AverageGap + Gap) / Trains.length;
            console.log('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Average Gap ' + AverageGap + ' between H Trains');
            log.info('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Gap from last H Train ' + Gap + ' rounds');
            log.info('Gap from last H Train ' + Gap + ' rounds');
            LastTrain = CurrentGameID;
        }
    }else{
        Green++;
        Red = 0;
        if (Green == 6) {
            LastShrek = CurrentGameID;
            console.log('Logging Round ' + CurrentGameID + ' as Shrek');
            log.info('Logging Round ' + CurrentGameID + ' as Shrek');
        }
    }
    if (CoinLost > MostLost) {
        MostLost = CoinLost;
    }
    if (ScriptHistory.unshift(PrevCashOut) > 999) ScriptHistory.pop();
//Check for if round was played
    if (data.wager > 0) {
        TotalBets = TotalBets + CurrentBet;
        data.wager = CurrentBet;
        IsPlaying = "True";
        winorlose(data);
        RoundsPlayed++;
        LastBet = CurrentBet;
        LastMultiplier = CurrentMultiplier;
    }else{
        LastResult = "Not Played";
    }
}
function winorlose (data) {
    if (data.cashedAt) {
        WonAmount = ((CurrentBet * CurrentMultiplier) - CoinLost - CurrentBet);
        Profit = Profit + WonAmount;
        LastResult = "Won";
        Wins++;
        Losses = 0;
        if (Profit > ATHProfit) {
            ATHProfit = Profit;
            CoinLost = 0;
        }else{
            CoinLost = ATHProfit - Profit;
        }
        log.info("[Profit] " + WonAmount);
        console.log('%c[Result] Round Won. ' + 'Net Profit of ' + WonAmount.toFixed(7),'color:green');
    }else{
        LastResult = "Lost";
        Losses++;
        Wins = 0;
        CoinLost = CoinLost + CurrentBet;
        console.log('%c[Result] Round ' + LastResult,'color:red');
        log.info('Round Lost');
    }
    if (Losses > MaxLossesEncountered) {
        MaxLossesEncountered = Losses;
        console.log("Encountered Streak of " + Losses + " Losses Before Win");
        log.info("Encountered Streak of " + Losses + " Losses Before Win");
    }
    if (Losses > 3) {
        console.log('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7),'color:red');
        log.info('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7));
    }
}
function updatestats() {
    //Lists PayOuts under 10x for last 50 rounds
    for (i = 0; i < MultiplierArray.length; i++) {
        FindThisMultiplier = MultiplierArray;
        FindMultiplierHistory();
        PayOutPercents = ThisAverage;
    }
    //Lists PayOuts 10x and over for last 100 rounds
    if (RoundsViewed > 100) {
        HistorySlice = 100;
        CurrentGameID = CurrentGameID.toString();
        if (CurrentGameID.endsWith('0')) {
            console.log("In the last " + HistorySlice + " rounds there was: ");
        }
        for (i = 0; i < LMultiplierArray.length; i++) {
            FindThisMultiplier = LMultiplierArray;
            FindMultiplierHistory();
        }
    }
//    console.log(PayOutPercents);
}
function FindMultiplierHistory() {
    FindThisMultiplier = (FindThisMultiplier - 0.01);
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
        });
    FindThisMultiplier = (FindThisMultiplier + 0.01);
    DisplayTimesSeen();
    findpercents();
}
function DisplayTimesSeen() {
    FindShouldHave = (Array2Filter.length / FindThisMultiplier);
    FindShouldHave = (FindShouldHave * 100);
    FindShouldHave = Math.round(FindShouldHave);
    FindShouldHave = (FindShouldHave / 100);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log("PayOuts " + FindThisMultiplier + "x & Higher " + Math.round(FindShouldHave) + " times. There were " + FilteredArray.length);
    }
}
function findpercents() {
    ThisAverage = FilteredArray.length / Math.round(FindShouldHave);
    ThisAverage = (ThisAverage * 100);
    ThisAverage = Math.round(ThisAverage);
}
function updateplayer() {
    EndBalance = currency.amount;
    NetProfit = EndBalance - StartBalance;
    var ProfitPercent = (NetProfit / StartBalance) * 100;
    EndTime = new Date();
    TimeDiff = ((EndTime - StartTime) / 1000 )/ 60;
    ProfPerMin = (Profit / TimeDiff);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(" ");
        log.info(" ");
        console.log('%c~~~~~~~~~~ NubsScript Update ~~~~~~~~~~','color:blue;font-weight:bold');
        log.info('~~~~~  NubsScript Update  ~~~~~');
        figuretime();
        console.log("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        log.info("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        console.log("Current Base Bet: " + config.auto.value + " "+ BaseBet  + " " + currency.currencyName);
        log.info("Current Base Bet: " + BaseBet + " " + currency.currencyName);
        console.log("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        log.info("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        console.log("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        log.info("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        console.log("Highest PayOut Seen: " + LargestMulitplier + "x");
        log.info("Highest PayOut Seen: " + LargestMulitplier + "x");
        console.log("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        log.info("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        console.log("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        log.info("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        console.log("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        log.info("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        if (Trains.length > 2) {
            console.log("Hilarious Train IDs:");
            console.log(Trains);
        }
        console.log("In the last " + HistorySlice + " rounds there was: ");
    }
    RoundsViewed = RoundsViewed.toString();
    if (RoundsViewed.endsWith('00') && config.auto.value == "Script") {
        UpdateBets = "True";
    }
}
function figuretime() {
// get total seconds between the times
var delta = Math.abs(StartTime - EndTime) / 1000;
// calculate (and subtract) whole days
var days = Math.floor(delta / 86400);
delta -= days * 86400;
// calculate (and subtract) whole hours
var hours = Math.floor(delta / 3600) % 24;
delta -= hours * 3600;
// calculate (and subtract) whole minutes
var minutes = Math.floor(delta / 60) % 60;
delta -= minutes * 60;
// what's left is seconds
var seconds = delta % 60;  // in theory the modulus is not required
if (days > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
}else if (hours > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
}else{
    console.log("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
}
}
function checkstoppers() {
    if (TimeDiff > config.end.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Minutes)");
        console.log("Stopped Due to User Parameters (Minutes)");
        engine.stop();
    }
    if (Profit > config.profit.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Profit)");
        console.log("Stopped Due to User Parameters (Profit)");
        engine.stop();
    }
    if (CoinLost > StopLossCoin) {
        log.info("Stopping Due to User Parameters");
        console.log("Stopping Due to User Parameters (Coin Lost)");
        engine.stop();
    }
}
function betupdate() {
    BaseBet = currency.amount / 15000;
    if (BaseBet < currency.minAmount) {
        BaseBet = currency.minAmount;
        console.log("Bankroll too small. Attempting script by user's command");
    }
    config.bet.value = BaseBet;
    MaxBet = (currency.amount / 10);
    config.stop.value = currency.amount * 0.98;
    console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
    console.log('%c[WARNING]: Base Bet Updated to ' + BaseBet, 'color:Orange; font-weight:bold');
}
}

 

********************************************************************* Script end ********************************************************************************************

It gave me this 
image.png.d4f68098db9c9059b2ed304567e85c4f.png

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Thats why i shared the diff so people could try to figure some of this out on their own.  The error message is literally saying the the argument list of one of the methods is missing the closing parentheses. Looking at the changes I did which are highlighted it shouldn't be hard to figure out where I deleted you much

1 hour ago, katy92 said:

It gave me this 
image.png.d4f68098db9c9059b2ed304567e85c4f.png

There it should be fixed it was missing from line 161. But really people should have at least a little understanding of what these scripts are doing before using them or else you run the risk pf people doing some messed up things in them.

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Nothing works Already redone 100 times Kindly drop by mail 

[email protected]
4 hours ago, Skele said:

Thats why i shared the diff so people could try to figure some of this out on their own.  The error message is literally saying the the argument list of one of the methods is missing the closing parentheses. Looking at the changes I did which are highlighted it shouldn't be hard to figure out where I deleted you much

There it should be fixed it was missing from line 161. But really people should have at least a little understanding of what these scripts are doing before using them or else you run the risk pf people doing some messed up things in them.

 

[email protected]
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loads fine for me

 

//******************* Nubs27's Smart Script for Crash  *******************
//
//
//
// If you find this script helpful please consider donating to Nubs27 or tipping on NanoGames.io:
// Referral Link: https://n-luzqe.nanogames.io/
//
// Donations accepted in many coin/token types. List & Addresses:
// https://sites.google.com/view/nanogamescrashscripts/home/donation-addresses
//
//
//
var config = {
    mainTitle: { label: '*** Nubs27\'s Smart Script for Crash ***', type: 'title' },
    auto: { label: '', value: 'Script', type: 'radio', options: [
           { value: 'Script', label: 'Script chooses Base Bet'},
           { value: 'Player', label: 'Player chooses Base Bet'} ]},
    bet: { label: 'Base Bet', value: currency.minAmount, type: 'number' },
    lossTitle: { label: 'Stop When ', type: 'title' },
    stop: { label: 'Coins Lost >', value: 1, type: 'number' },
    end: { label: 'Minutes >', value: 250, type: 'number' },
    profit: { label: 'Profit >', value: 100, type: 'number' },
};

function main () {
//PayOuts checked in the Stats Update
const MultiplierArray = [2.5, 3.00, 5.00, 6.00, 7.00];
const LMultiplierArray = [10.00, 20.00, 50.00, 100.00];
var version = "v2.3";
var PayOutPercents = [];
var PayOutConfidence = [];
var Array2Filter = [];
var FilteredArray = [];
var ScriptHistory = [];
var Trains = []; // Red Train IDs - finding gaps between & correlation between gap & duration
var History = [];
var RoundsPlayed = 0;
var RoundsViewed = 0;
var LastGameID = 1;
var CurrentGameID = LastGameID + 1;
var MinimumBet = currency.minAmount;
var MaxBet = (currency.amount / 10);
var TotalBets = 0;
var CurrentMultiplier = MultiplierArray[1];
var LastMultiplier = MultiplierArray[1];
var MaxLossesEncountered = 3;
var MostLost = 0;
var LargestMulitplier = 2;
var BaseBet = config.bet.value;
var CurrentBet = BaseBet;
var LastBet = BaseBet;
var LastShrek = CurrentGameID;
var LastTrain = 0;
var Gap = 0;
var AverageGap = 0;
var LargestBet = [0,0];
var Enable100ID = 1000000;
var LastResult = "Won";
var CoinLost = 0;
var StopLossCoin = config.stop.value;
var Losses = 0;
var Wins = 0;
var Red = 0;
var Green = 0;
var StartTime = new Date();
var EndTime = new Date();
var TimeDiff = (EndTime - StartTime);
var StartBalance = currency.amount;
var EndBalance = 0;
var Profit = 0;
var ATHProfit = 0;
var ProfPerMin = 0;
var NetProfit = 0;
var DisplayGreeting = "False";
var GotHistory = "False";
var BetYet = "False";
var LoggedBetData = "False";
var GameInfoLogged = "False";
var StrategyFound = "False";
var IsPlaying = "False";
var UpdateBets = "False";
var Enable100 = "False";
var LastCrash = 0;
var PrevCashOut = 0;
var WonAmount = 0;
var FindThisMultiplier = 1;
var FindShouldHave = 2;
var ThisAverage = 1;
var HistorySlice = 50;
var Paused = "True";
var IndexMax = PayOutConfidence[0];
var MaxIndex = 0;
var GetNumber = 0;

// Welcome the Player to the Script
console.clear();

    if (DisplayGreeting == "False") {
        log.info('     Nubs27s Smart Script for Crash');
        log.info("      ****************");
        log.info("See Web Console for more Information (Press F12)");
        console.log('%c~~~~~~~~~~~~~~~~~ Nubs27\'s Smart Script for Crash ~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        console.log('%cScript Start Time: ' + StartTime,'color:Purple; font-weight:200');
        console.log('  %cWelcome ' , 'color:Purple; font-weight:bold');
        console.log('  %cYour Starting Balance is: ' + StartBalance + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        if (config.auto.value == 'Player') {
            if (config.stop.value > currency.amount) {
                MaxBet = (currency.amount / 10);
                config.stop.value = currency.amount * 0.98;
                console.log('%c[WARNING]: Stop Loss is above your Bankroll','color:Orange; font-weight:bold');
                console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
            }
            if (config.bet.value > (config.stop.value / 15000)) {
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 15000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 20000) + '' + currency.currencyName + ' for the Base Bet you provided');
                log.info('[WARNING]: Script Recommends a bankroll of at least ' + (BaseBet * 25000) + '' + currency.currencyName + ' for the Base Bet you provided');
            }
            console.log('  %cYou Input: ' + BaseBet + ' ' + currency.currencyName + ' as the Base Bet', 'color:Purple; font-weight:bold');
        }else{
            betupdate();
            console.log('  %cYour Starting Base Bet is: ' + BaseBet + ' ' + currency.currencyName, 'color:Purple; font-weight:bold');
        }
        console.log('  %cYour Stoppers are: Coin Lost > ' + config.stop.value + '; Minutes > ' + config.end.value + '; Profit > ' + config.profit.value, 'color:Purple; font-weight:bold');
        console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold');
        if (config.stop.value > currency.amount) {
            MaxBet = (currency.amount / 10);
            config.stop.value = currency.amount * 0.95;
            console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
        }
    }
    DisplayGreeting = "True";
    if (GotHistory == "False") {
        getnanohistory();
        GotHistory = "True";
        console.log(ScriptHistory);
        LastShrek = [];
        LastTrain = [];
    }
//
//
//
//Everything above here only runs 1 time
game.onBet = function () {
    console.log(' ----------------------------');
    CurrentGameID = (LastGameID + 1);
    console.log('[Round ID]: ' + CurrentGameID);
    if (StrategyFound == "False") {
        strategy();
    }
//Checks User Parameters for Stopping Script
    checkstoppers();
    CurrentBet = BaseBet;
    MaxIndex = Math.floor(Math.random() * MaxIndex);
    CurrentMultiplier = GetNumber;
    CurrentBet = ((CoinLost + BaseBet) / CurrentMultiplier - 1);
    checkbet();
    if (BetYet == "False") {
        console.log("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        log.info("[Betting] " + CurrentBet.toFixed(7) + " at " + CurrentMultiplier + "x");
        game.bet(CurrentBet, CurrentMultiplier).then(function (payout) {
        
            console.log(payout);
            RoundsViewed++;
            LastCrash = game.history[0].crash;
            PrevCashOut = LastCrash;
            LastGameID = game.history[0].gameId;
            if (GameInfoLogged == "False") {
                loglastcrash(game.history[0]);
            }
            updateplayer();
            updatestats();
            CurrentGameID = CurrentGameID.toString();
            
            if (CurrentGameID.endsWith('0')) {
                console.log(version);
                console.log('%c~~Nov~~~~ Update Completed ~~~~2019~~','color:blue;font-weight:bold');
                log.info('~~Nov~~~~ Update Completed ~~~~2019~~');
                log.info(version);
            }
            if (UpdateBets == "True" && LastResult == "Won") {
                betupdate();
                UpdateBets = "False";
            }
            BetYet = "False";
            StrategyFound = "False";
            LoggedBetData = "False";
            Paused = "False";        
        });
    }
    BetYet = "True";
};


function getnanohistory() {
    History = engine.getHistory();
    for (i = 0; i < History.length; i++) {
        ScriptHistory.push(History.crash / 100);
        RoundsViewed++;
    }
}
function strategy() {
// Is there a Payout with a 80% Confidence or Higher? If not, pause.
    findconfidence();
// Which Payout has highest confidence based upon history & math?
    findlargestindex();
//    console.log('[Index] ' + '(' + MaxIndex + ')' + ' PayOut: ' + MultiplierArray[MaxIndex] + ' [Largest Confidence] ' + PayOutConfidence[MaxIndex]);
//    console.log(' PayOut ' + MultiplierArray[MaxIndex] + '; Confidence Level ' + PayOutConfidence[MaxIndex] + ' %');
    GetNumber = MultiplierArray[MaxIndex];
// Randomize the PayOut
    randompayout();
//    console.log('[Get Number] is: ' + GetNumber);
    checkforstreaks();
    CurrentMultiplier = GetNumber;
    StrategyFound = "True";
// Which Payout has highest confidence based upon streakiness of rounds?
}
function randompayout() {
    if (LastResult == "Lost" && CurrentMultiplier > 1.98) {
        GetNumber = (CurrentMultiplier * 0.95);
    }else if (LastResult =="Lost") {
        GetNumber = (CurrentMultiplier * 1.25);
    }
    GetNumber = GetNumber * 100;
    GetNumber = Math.floor(Math.random() * GetNumber) + 211;
    GetNumber = GetNumber / 100;
    if (isNaN(GetNumber)) {
        GetNumber = Math.floor(Math.random() * 311) + 251;
        GetNumber = GetNumber / 100;
    }
}
function checkforstreaks() {
    threeafterthree();
    minitrains();
    prevpayouts();
    htrains();
    tens();
//    hundred();
    HistorySlice = 50;
}
function tens() {
    FindThisMultiplier = 9.99;
    HistorySlice = 10;
    historyfilter();
    if (FilteredArray.length > 2) {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        console.log('[Bet Adjustment] PayOut +10x = ' + FilteredArray.length);
    }
}
function hundred() {
    FindThisMultiplier = 69;
    HistorySlice = 100;
    historyfilter();
    if (Enable100 == "True" && (CurrentGameID - Enable100ID) > 25) {
        Enable100 = "False";
    }
    if (Enable100 == "True" && LastResult == "Won") {
        Enable100 = "False";
    }
    if (FilteredArray.length === 0) {
        if (Enable100 == "True") {
            CurrentMultiplier = 88.00;
            CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
            console.log('Manadory run at 100x');
        }
    }
}
function historyfilter() {
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
    });
}
function htrains() {
    if (Red > 5) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
    if (Red > 9) {
        CurrentMultiplier = Math.floor(Math.random() * 488) + 235;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + BaseBet) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Reds > 5');
    }
}
function prevpayouts() {
    if (ScriptHistory[0] > 5.00 || ScriptHistory[1] > 5.00 || ScriptHistory[2] > 5.00) {
        CurrentMultiplier = Math.floor(Math.random() * 299) + 233;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] 5x in last 3 rounds');
    }
    if (LastResult == "Won") {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 215;
        CurrentMultiplier = CurrentMultiplier / 100;
        GetNumber = CurrentMultiplier;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
    }

}
function minitrains() {
    if (Green > 3 && LastResult == "Lost") {
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        CurrentMultiplier = 2.14;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Loss');
    }
    if (Green > 3 && LastResult == "Won") {
        CurrentBet = BaseBet;
        CurrentMultiplier = 3.11;
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Green x3 & Won');
    }
    if (Red > 3 || Green > 3) {
        CurrentMultiplier = Math.floor(Math.random() * 311) + 199;
        CurrentMultiplier = CurrentMultiplier / 100;
        CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
        GetNumber = CurrentMultiplier;
        console.log('[Bet Adjustment] Red/Green x3');
    }
}
function threeafterthree () {
    if (ScriptHistory[0] > 2.99 && ScriptHistory[1] > 2.99 && ScriptHistory[2] > 2.99) {
        if ((CurrentGameID - LastTrain) > 15 && (CurrentGameID - LastShrek > 10)) {
            if (LastResult == "Won") {
                CurrentBet = BaseBet * 2;
                CurrentMultiplier = 2.14;
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Won');
            }
            if (LastResult == "Lost") {
                CurrentMultiplier = Math.floor(Math.random() * 288) + 211;
                CurrentMultiplier = CurrentMultiplier / 100;
                CurrentBet = ((CoinLost + (BaseBet * Losses)) / (CurrentMultiplier - 1));
                GetNumber = CurrentMultiplier;
                console.log('[Bet Adjustment] 3x after 3 rounds & Lost');
            }
        }
    }
    
}
function findconfidence() {
    PayOutConfidence = [];
    for (i = 0; i < PayOutPercents.length; i++) {
        if (PayOutPercents < 100) {
            PayOutConfidence = (100 - PayOutPercents);
            PayOutConfidence = Math.abs(PayOutConfidence);
            PayOutConfidence = (PayOutConfidence + 25);
        }else if (PayOutPercents == 100) {
            PayOutConfidence = 25;
        }else{
            PayOutConfidence = 0;
        }
        if (i > 3) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (i > 5) {
            PayOutConfidence = (PayOutConfidence - 25);
        }
        if (PayOutConfidence < 0) {
            PayOutConfidence = 0;
        }
    }
}
function findlargestindex() {
    IndexMax = PayOutConfidence[0];
    MaxIndex = 0;
    for (var i = 1; i < PayOutConfidence.length; i++) {
        if (PayOutConfidence >= IndexMax) {
            MaxIndex = i;
            IndexMax = PayOutConfidence;
        }
    }
}

function checkbet() {
    MinimumBet = currency.minAmount;
    BaseBet = config.bet.value;
//Check bet against player bankroll --- For what parameters???
//Check bet against site bankroll  - is there enough to win all we want?
    if (CurrentBet < BaseBet) {
        CurrentBet = BaseBet;
    }
    if (CurrentBet < MinimumBet) {
        CurrentBet = MinimumBet;
    }      
    if (CurrentBet > MaxBet) {
        CurrentBet = MaxBet;
        console.log('[Bet Adjustment] Survive Losses');
    }
    if (CurrentBet > currency.maxAmount) {
        CurrentBet = currency.maxAmount;
        MaxBet = currency.maxAmount / 5;
        console.log('[Bet Adjustment] Maximum Bet allowed by platform');
    }
    if (CurrentBet > LargestBet[0]) {
        LargestBet[0] = CurrentBet;
        LargestBet[1] = CurrentMultiplier;
    }
}

function loglastcrash(data) {
    if (PrevCashOut > LargestMulitplier) {
        LargestMulitplier = PrevCashOut;
    }
    if (PrevCashOut < 2.01) {
        Red++;
        Green = 0;
        if (Red == 6) {
            if (LastTrain === 0) {
                Trains = [];
            }
            Trains.unshift(CurrentGameID);
            Gap = CurrentGameID - LastTrain;
            AverageGap = (AverageGap + Gap) / Trains.length;
            console.log('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Average Gap ' + AverageGap + ' between H Trains');
            log.info('Logging Round ' + CurrentGameID + ' as H Train');
            console.log('Gap from last H Train ' + Gap + ' rounds');
            log.info('Gap from last H Train ' + Gap + ' rounds');
            LastTrain = CurrentGameID;
        }
    }else{
        Green++;
        Red = 0;
        if (Green == 6) {
            LastShrek = CurrentGameID;
            console.log('Logging Round ' + CurrentGameID + ' as Shrek');
            log.info('Logging Round ' + CurrentGameID + ' as Shrek');
        }
    }
    if (CoinLost > MostLost) {
        MostLost = CoinLost;
    }
    if (ScriptHistory.unshift(PrevCashOut) > 999) ScriptHistory.pop();
//Check for if round was played
    if (data.wager > 0) {
        TotalBets = TotalBets + CurrentBet;
        data.wager = CurrentBet;
        IsPlaying = "True";
        winorlose(data);
        RoundsPlayed++;
        LastBet = CurrentBet;
        LastMultiplier = CurrentMultiplier;
    }else{
        LastResult = "Not Played";
    }
}
function winorlose (data) {
    if (data.cashedAt) {
        WonAmount = ((CurrentBet * CurrentMultiplier) - CoinLost - CurrentBet);
        Profit = Profit + WonAmount;
        LastResult = "Won";
        Wins++;
        Losses = 0;
        if (Profit > ATHProfit) {
            ATHProfit = Profit;
            CoinLost = 0;
        }else{
            CoinLost = ATHProfit - Profit;
        }
        log.info("[Profit] " + WonAmount);
        console.log('%c[Result] Round Won. ' + 'Net Profit of ' + WonAmount.toFixed(7),'color:green');
    }else{
        LastResult = "Lost";
        Losses++;
        Wins = 0;
        CoinLost = CoinLost + CurrentBet;
        console.log('%c[Result] Round ' + LastResult,'color:red');
        log.info('Round Lost');
    }
    if (Losses > MaxLossesEncountered) {
        MaxLossesEncountered = Losses;
        console.log("Encountered Streak of " + Losses + " Losses Before Win");
        log.info("Encountered Streak of " + Losses + " Losses Before Win");
    }
    if (Losses > 3) {
        console.log('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7),'color:red');
        log.info('%c[Coin Lost] Cumulative Since Last Win: ' + CoinLost.toFixed(7));
    }
}
function updatestats() {
    //Lists PayOuts under 10x for last 50 rounds
    for (i = 0; i < MultiplierArray.length; i++) {
        FindThisMultiplier = MultiplierArray;
        FindMultiplierHistory();
        PayOutPercents = ThisAverage;
    }
    //Lists PayOuts 10x and over for last 100 rounds
    if (RoundsViewed > 100) {
        HistorySlice = 100;
        CurrentGameID = CurrentGameID.toString();
        if (CurrentGameID.endsWith('0')) {
            console.log("In the last " + HistorySlice + " rounds there was: ");
        }
        for (i = 0; i < LMultiplierArray.length; i++) {
            FindThisMultiplier = LMultiplierArray;
            FindMultiplierHistory();
        }
    }
//    console.log(PayOutPercents);
}
function FindMultiplierHistory() {
    FindThisMultiplier = (FindThisMultiplier - 0.01);
    Array2Filter = ScriptHistory.slice(0,[HistorySlice]);
    FilteredArray = Array2Filter.filter(function (e) {
        return e > FindThisMultiplier;
        });
    FindThisMultiplier = (FindThisMultiplier + 0.01);
    DisplayTimesSeen();
    findpercents();
}
function DisplayTimesSeen() {
    FindShouldHave = (Array2Filter.length / FindThisMultiplier);
    FindShouldHave = (FindShouldHave * 100);
    FindShouldHave = Math.round(FindShouldHave);
    FindShouldHave = (FindShouldHave / 100);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log("PayOuts " + FindThisMultiplier + "x & Higher " + Math.round(FindShouldHave) + " times. There were " + FilteredArray.length);
    }
}
function findpercents() {
    ThisAverage = FilteredArray.length / Math.round(FindShouldHave);
    ThisAverage = (ThisAverage * 100);
    ThisAverage = Math.round(ThisAverage);
}
function updateplayer() {
    EndBalance = currency.amount;
    NetProfit = EndBalance - StartBalance;
    var ProfitPercent = (NetProfit / StartBalance) * 100;
    EndTime = new Date();
    TimeDiff = ((EndTime - StartTime) / 1000 )/ 60;
    ProfPerMin = (Profit / TimeDiff);
    CurrentGameID = CurrentGameID.toString();
    if (CurrentGameID.endsWith('0')) {
        console.log(" ");
        log.info(" ");
        console.log('%c~~~~~~~~~~ NubsScript Update ~~~~~~~~~~','color:blue;font-weight:bold');
        log.info('~~~~~  NubsScript Update  ~~~~~');
        figuretime();
        console.log("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        log.info("Begining Bank " + StartBalance.toFixed(7) + " Current Bank " + currency.amount.toFixed(7) + " " + currency.currencyName);
        console.log("Current Base Bet: " + config.auto.value + " "+ BaseBet  + " " + currency.currencyName);
        log.info("Current Base Bet: " + BaseBet + " " + currency.currencyName);
        console.log("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        log.info("Session Net Profit " + NetProfit.toFixed(7) + ' ' + currency.currencyName + " or " + ProfitPercent.toFixed(2) + "% ");
        console.log("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        log.info("Profit Per Minute " + ProfPerMin.toFixed(7) + ' ' + currency.currencyName);
        console.log("Highest PayOut Seen: " + LargestMulitplier + "x");
        log.info("Highest PayOut Seen: " + LargestMulitplier + "x");
        console.log("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        log.info("Cumulative Amount Bet: " + TotalBets.toFixed(7) + " " + currency.currencyName);
        console.log("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        log.info("Biggest Bet Placed " + LargestBet[0] + " at " + LargestBet[1] + "x");
        console.log("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        log.info("Largest Loss: " + MostLost.toFixed(7) + " " + currency.currencyName + " on " + MaxLossesEncountered + " consecutive losses");
        if (Trains.length > 2) {
            console.log("Hilarious Train IDs:");
            console.log(Trains);
        }
        console.log("In the last " + HistorySlice + " rounds there was: ");
    }
    RoundsViewed = RoundsViewed.toString();
    if (RoundsViewed.endsWith('00') && config.auto.value == "Script") {
        UpdateBets = "True";
    }
}
function figuretime() {
// get total seconds between the times
var delta = Math.abs(StartTime - EndTime) / 1000;
// calculate (and subtract) whole days
var days = Math.floor(delta / 86400);
delta -= days * 86400;
// calculate (and subtract) whole hours
var hours = Math.floor(delta / 3600) % 24;
delta -= hours * 3600;
// calculate (and subtract) whole minutes
var minutes = Math.floor(delta / 60) % 60;
delta -= minutes * 60;
// what's left is seconds
var seconds = delta % 60;  // in theory the modulus is not required
if (days > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + days + " days " + hours + " hours " + minutes + " minutes");
}else if (hours > 0) {
    console.log("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + hours + " hours " + minutes + " minutes");
}else{
    console.log("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
    log.info("Viewed " + RoundsViewed + " Rounds in " + minutes + " minutes");
}
}
function checkstoppers() {
    if (TimeDiff > config.end.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Minutes)");
        console.log("Stopped Due to User Parameters (Minutes)");
        engine.stop();
    }
    if (Profit > config.profit.value && LastResult == "Won") {
        log.info("Stopped Due to User Parameters (Profit)");
        console.log("Stopped Due to User Parameters (Profit)");
        engine.stop();
    }
    if (CoinLost > StopLossCoin) {
        log.info("Stopping Due to User Parameters");
        console.log("Stopping Due to User Parameters (Coin Lost)");
        engine.stop();
    }
}
function betupdate() {
    BaseBet = currency.amount / 15000;
    if (BaseBet < currency.minAmount) {
        BaseBet = currency.minAmount;
        console.log("Bankroll too small. Attempting script by user's command");
    }
    config.bet.value = BaseBet;
    MaxBet = (currency.amount / 10);
    config.stop.value = currency.amount * 0.98;
    console.log('%c[WARNING]: Stop Loss Updated to ' + config.stop.value, 'color:Orange; font-weight:bold');
    console.log('%c[WARNING]: Base Bet Updated to ' + BaseBet, 'color:Orange; font-weight:bold');
}
}

 

image.png.765634c07fe208cfe5d6e4df9fc15830.png

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